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Emergency Call - The Firefighting Simulation 3›Events›Update 1 is here! | Changelog & Progression System 🚒
In-game event

Update 1 is here! | Changelog & Progression System 🚒

Emergency Call - The Firefighting Simulation 3 · published 32 days ago · build 24616583

All eventsPlayers around this dateRead on Steam

Hello everyone,

our first update for Emergency Call - The Fire Fighting Simulation 3 is here!

With Update 1, we’ve fixed numerous issues, made various improvements, and polished many areas of the game. Alongside technical optimizations and UI improvements, the update also includes new locations for certain incidents as well as improvements to the fire station, characters, and breathing apparatus training.

Thank you very much for all your feedback and support so far! ❤️

Here is the full changelog:

📋 Changelog Update 1

Missions:

·       New locations for small fires added

·       Reworked mission generation to reduce repetitions

·       AI: New dialogue options for mission ending with the squad leader

UI:

·       Fixed an issue where the daily schedule would disappear when scrolling beyond the edges using the gamepad

·       Fixed a bug that prevented checkbox settings from being changed with the gamepad

·       Fixed pixel errors at certain screen resolutions

·       Memory optimizations

·       Added a background to the stamina + compressed air bar for better readability

·       Fixed a rendering error of the shift schedule‘s time marking

·       RPE activation in the ring menu

·       Added a hint for the daily routine

·       Added a hint for the character overview & skills

·       “Skip Tutorial” option moved to the “Create Character” dialog

·       Crosshairs added, which can be turned on or off in the settings

·       Fixed loss of navigation from tabbing out of the game

·       Fixed an issue where the mouse pointer was sometimes invisible in the “Create Character” dialog

Characters:

·       Added a reaction to water jets

·       During interactions, the player character’s head no longer follows the camera direction

·       NPCs keep their names and appearances in a save game

Fire station:

·       Added missing interactions to chairs

·       Fixed texture errors on the rooftop terrace

·       Added a missing door in the women's locker room

·       Locked the secret door to an area that is not yet accessible

·       Placed additional speakers

·       Improved lighting - now most lights cast shadows and have a reasonable view distance

·       Added opaque glass doors in the hallways to improve performance

·       Added shadow proxys to certain skeletons used in firestation to improve performance

·       Fixed an issue where certain pictures turn black during night

·       Fixed a translucency sorting issue at the firestation terrace - terrace windows are now rendered in correct order

·       Fixed a translucency sorting issue at the tv screen in common room 1 - tv screen isn't anymore rendered in front of the glass while looking in from outside

·       Reworked floor texture - less noise, sharper, more realistic reflections

·       Moved terrace chairs under canopy - no one wants to sit in the rain

·       Replaced few assets in common room 1 - less repetition, no more flying remotes

·       Added missing lights in certain areas - even wheel depots need some brightness

·       Improved certain glass materials - reduced refraction

·       Door signage reworked and expanded

Training Course RPE:

·       Course structure is now activated on time

·       The size of the key for the exit has been doubled

·       A permanent light has been placed behind the key

·       The required exercise time has been reduced

·       Compressed air is automatically refilled when you put it on

Other:

·       Fixed culling issues during NPC interactions

·       Fixed a bug that sometimes allowed the fire engines roller shutters to be closed while the rapid attack was still outside.

·       Seats in fire engine reassigned

·       Siren near the station deactivated

·       Tooltip in the editor menu when a mission cannot be started

·       Thermal camera sensitivity improved

·       Spelling errors corrected and English localization optimized

·       Outdated MS Visual C++ Redistributable removed from the installer

·       Fixed a crash that occurred when Florian was supposed to guide you to the practice ground but you had previously strayed too far from the station

·       Florian now guides you to the correct practice ground

⭐ Explanation of the Progress System

We’ve noticed in some of your reviews, comments, and chats that we haven’t explained the progress system well enough. Comments like “The hollow jet nozzle wobbles way too much!” or “Stamina runs out too quickly!” are not uncommon.

However, this is not a bug, it’s intentional:

We’ve tried to make the game as realistic as possible. The player starts as a “rookie” at the Mülheim fire station and is therefore very inexperienced and has low stamina at the beginning. As the game progresses, however, the player is meant to become stronger, more enduring, and more experienced in handling the various pieces of equipment.

That’s why we’ve built in a progression system that symbolizes your character’s experience as a firefighter.

At first, due to the high pressure, you can barely hold the hose straight, and it wobbles a lot. It’s hard to “steer” it!

However, the more you use the hollow-jet nozzle, for example, to extinguish fires or open doors with the Halligan tool, the better your character becomes at handling it.

We display this via the “Experience” bar, which appears in the top-right corner of the UI when you perform relevant activities.

Once the green circle is completely filled, you’ve earned enough experience for the day and will level up when you switch to the next shift! The result: You can now open doors in the blink of an eye, and keeping the hollow jet nozzle steady is no longer a problem.

But you can do more than just practice using your equipment, you can also build up your physical strength by hitting the treadmill, using the weight bench, or hopping on the stationary bike in the gym. This also boosts your physical attributes, meaning that your stamina, for example, depletes much more slowly!

Next time, keep an eye on your experience bar and find out which skills you can improve while playing! Press the “M” key and then click on the “Character” tab to view your current progress at any time!

We hope you enjoy Patch 1 and, as always, we look forward to hearing your feedback! 🚒❤️

Have fun playing and stay safe out there!

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