Emergency Call - The Firefighting Simulation 3 · published · build 24835755
In-Game Editor:Â
Added the function to delete custom missionsÂ
Regular checks whether missions are playableÂ
Characters:Â
Fixed misaligned animations for NPCs on exercise equipmentÂ
NPCs are once again more polite toward each other and the playerÂ
Speaker's name is no longer displayed during greetings or random talkÂ
Fixed jerky head movement of the player character during dialoguesÂ
Florian no longer dawdles when he wants to show you the practice groundÂ
HLF:Â
Side warning lights now only flash in incident site modeÂ
Adjusted LOD levels for the pump, the rapid attack hose no longer juts through the roller shutterÂ
Context-sensitive cockpit lighting installedÂ
Fire station:Â
Locker doors are now correctly positionedÂ
Door to the RPE course is now correctly positionedÂ
Fixed a bug where doors in the RPE course were sometimes displayed as closed even though they were openÂ
Fixed animation glitches with doorsÂ
Pressure washers can no longer be carried an infinite distance Â
Shelves in the material store have been reorganized for swapping equipment after missionsÂ
Improved performance when washing vehiclesÂ
Game World:Â
Fixed a translucency sorting issue at the bus stopÂ
Lowered the sidewalk in front of the fire station and improved vegetation placementÂ
Missions:Â
AI: Fixed a crash that occurred while or shortly after returning from a missionÂ
AI: Fixed a crash that occurred while storing itemsÂ
Improved the placement of parking positions for PCG missionsÂ
Mission Generator: oil spills should always be placed above road material Â
Fixed a bug where oil spills would spawn under the vehicleÂ
Improved NPC spawn locationsÂ
There'll be no longer oil spills at the site when false alarms for NBC Oil Spill happenÂ
Green parking space marker for HLF removedÂ
Other:Â
Fixed an issue where stamina skills were not restored correctly after loadingÂ
Reduced weather fluctuations and extreme weatherÂ