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Emergency Call - The Firefighting Simulation 3›Events›🚒 Update 3 is here! | Improvements & Bug Fixes
In-game event

đźš’ Update 3 is here! | Improvements & Bug Fixes

Emergency Call - The Firefighting Simulation 3 · published 20 days ago · build 24835755

All eventsPlayers around this dateRead on Steam

This update brings a range of improvements, fixes, and quality-of-life changes across the In-Game Editor, characters, vehicles, fire station, missions, and game world.

Changelog:

In-Game Editor: 

  • Added the function to delete custom missions 

  • Regular checks whether missions are playable 

Characters: 

  • Fixed misaligned animations for NPCs on exercise equipment 

  • NPCs are once again more polite toward each other and the player 

  • Speaker's name is no longer displayed during greetings or random talk 

  • Fixed jerky head movement of the player character during dialogues 

  • Florian no longer dawdles when he wants to show you the practice ground 

HLF: 

  • Side warning lights now only flash in incident site mode 

  • Adjusted LOD levels for the pump, the rapid attack hose no longer juts through the roller shutter 

  • Context-sensitive cockpit lighting installed 

Fire station: 

  • Locker doors are now correctly positioned 

  • Door to the RPE course is now correctly positioned 

  • Fixed a bug where doors in the RPE course were sometimes displayed as closed even though they were open 

  • Fixed animation glitches with doors 

  • Pressure washers can no longer be carried an infinite distance  

  • Shelves in the material store have been reorganized for swapping equipment after missions 

  • Improved performance when washing vehicles 

Game World: 

  • Fixed a translucency sorting issue at the bus stop 

  • Lowered the sidewalk in front of the fire station and improved vegetation placement 

Missions: 

  • AI: Fixed a crash that occurred while or shortly after returning from a mission 

  • AI: Fixed a crash that occurred while storing items 

  • Improved the placement of parking positions for PCG missions 

  • Mission Generator: oil spills should always be placed above road material  

  • Fixed a bug where oil spills would spawn under the vehicle 

  • Improved NPC spawn locations 

  • There'll be no longer oil spills at the site when false alarms for NBC Oil Spill happen 

  • Green parking space marker for HLF removed 

Other: 

  • Fixed an issue where stamina skills were not restored correctly after loading 

  • Reduced weather fluctuations and extreme weather 

More from Emergency Call - The Firefighting Simulation 3

Other announcements

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Community21 Aug 2026Emergency Call - The Fire Fighting Simulation 3 at gamescom!We’re excited to announce that Notruf 112 – The Firefighting Simulation 3 will be at gamescom 2026 ! Pass the assessment test and learn everything you need to know about your equipment from your squad leader. Prepare for your first deployment, put your skills to the test, and show what you’re capable of! Find us here: 📍 Aerosoft | Hall 9, Booth B-043 There’s even more to discover at the Aeroso…Game update14 Aug 2026Hotfix available!🚨 Hotfix 0.1.5734 is now available! We’ve just released a new hotfix addressing several crashes, mission issues, and technical stability improvements. Check out the full list of changes below: · Missions: Oil spills no longer appear outside the playable area. · Character animation logic has been adjusted for improved technical stability. · Fixed a random crash caused by the unintentional unloa…In-game event13 Aug 2026🚒 Update 2 is here! | New Oil Spill Mission and Steam Workshop Guide🚒 Update 2 – The Highlights at a Glance! With Update 2 , things are getting even more varied at the fire station! Alongside numerous bug fixes and technical improvements, you can look forward to a new oil spill mission, revamped training exercises, Steam Workshop missions in your daily routine and many adjustments that make your everyday life as a firefighter even smoother. Changelog: Placemen…