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Tank General Demo›Events›Tank General Heads to the Front Line: See You at the "Game Industry" Conference!
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Tank General Heads to the Front Line: See You at the "Game Industry" Conference!

Tank General Demo · published 2 months ago

All eventsPlayers around this dateRead on Steam

Great news, Commanders!

WWII card strategy game Tank General will officially be showcased once again at the Game Industry business conference, taking place in Moscow on July 9.

I'll be presenting the project in the Indie Developers Showcase—an excellent opportunity to demonstrate the game to industry experts, publishers, and fellow developers.

What you'll see at the Tank General booth

Unique Gameplay
Experience tactical card battles built around authentic WWII armored warfare.

Deep Tactical Play
Discover deck-building strategies and battlefield tactics inspired by World War II.

Campaigns & Raids
See the current progress of the game's single-player Campaign and Raid modes.

Card Progression
Learn how new vehicle cards are researched and how players expand and strengthen their collections.

Come try the game yourself, evaluate the balance, and challenge either the AI or other visitors!

If you're attending the conference at InfoSpace, be sure to stop by the Tank General booth. I'd love to meet you, answer your questions, and hear your feedback.

Can't make it to the event?

You can still support the project by playing the Steam demo and adding Tank General to your Wishlist!

More from Tank General Demo

Other announcements

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In-game event25 Aug 2026Complete Visual OverhaulI really liked the previous visual style of the game, and at the time I spent a huge amount of time refining it until I was satisfied with the result. But reality has its own rules. Almost every publisher I spoke with told me the same thing: the visuals had to be reworked because they clearly showed the use of AI-generated artwork. As I later came to realize, the publishers were right — these d…In-game event2 Aug 2026Major Rework of the PvE "Raid" ModeThe core idea behind these changes is to make every Raid feel unique while reducing the impact of randomness. Instead, success should depend much more on the player's decisions and strategy. A great example of this design philosophy is the roguelike deckbuilder Slay the Spire . The first version of the revamped Raid mode focused on completely redesigning the mode itself. This update builds on t…In-game event26 Jul 2026Complete Rework of the Tutorial ScenarioThe tutorial scenario was the very first scenario I created for the game. Over time, it became increasingly clear that, despite previous attempts to improve it, the original version simply wasn't good enough. In an earlier update, I reduced the amount of tutorial text by about 70% without losing any important information, which noticeably improved the learning experience. However, that still di…