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Tank General Demo›Events›Complete Visual Overhaul
In-game event

Complete Visual Overhaul

Tank General Demo · published 15 days ago

All eventsPlayers around this dateRead on Steam

I really liked the previous visual style of the game, and at the time I spent a huge amount of time refining it until I was satisfied with the result.

But reality has its own rules. Almost every publisher I spoke with told me the same thing: the visuals had to be reworked because they clearly showed the use of AI-generated artwork. As I later came to realize, the publishers were right — these days, using AI-generated art can attract a huge amount of negative attention out of nowhere. And the quality of the game itself may not even matter. The mere presence of AI-generated artwork can potentially sink a project right at launch.

The work took quite a lot of time, despite my art background (although only an introductory one — I spent 9 years at an art school).

Luckily, I wasn't doing all of this alone, otherwise the process would have taken even longer.

Here are a few examples of how the game currently looks.

Main Menu scene (before / after):

German Nation Tech Tree (before / after):

Battle scene with minimal changes (I haven't yet managed to achieve a result I'm completely satisfied with). I also really liked the previous version, and I spent an incredible amount of time getting that scene to its current state (before / after):

German Historical Campaign scene (before / after):

PvE Raid mode scene (before / after):

The current look of the game is far from final and will continue to be refined and improved over time — just as I did with the previous visual style.

I'd really appreciate it if you could check out the current visuals directly in the game and leave your feedback.

And a reminder about my Telegram group dedicated to the development of the game. I'd be happy to see you there/

More from Tank General Demo

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In-game event2 Aug 2026Major Rework of the PvE "Raid" ModeThe core idea behind these changes is to make every Raid feel unique while reducing the impact of randomness. Instead, success should depend much more on the player's decisions and strategy. A great example of this design philosophy is the roguelike deckbuilder Slay the Spire . The first version of the revamped Raid mode focused on completely redesigning the mode itself. This update builds on t…In-game event26 Jul 2026Complete Rework of the Tutorial ScenarioThe tutorial scenario was the very first scenario I created for the game. Over time, it became increasingly clear that, despite previous attempts to improve it, the original version simply wasn't good enough. In an earlier update, I reduced the amount of tutorial text by about 70% without losing any important information, which noticeably improved the learning experience. However, that still di…In-game event12 Jul 2026Raid PvE Mode Completely ReworkedThe main goal of this overhaul was to make Raid far more replayable across all HQ ranks. Before: After: What's Changed · Increased the overall scale of the mode. · Completely redesigned map navigation by introducing a road network. · Removed the linear progression. Every new Raid now features a unique combination of event nodes on each map level. · Added many new event nodes. The mode currently…