
Version 0.3.4 is now live on the preview branch (accessible via "Game Versions & Betas" in properties).
An entity has come to grant blessings in your dreams. You can now choose a powerful ancient relic each night.
Use shells to reroll or increase the rarity of upgrade options when leveling-up or visiting the Seamaster.
This update includes many experimental balance changes focused around providing more consistent scaling. The intent is to prevent situations where the relative power of players and enemies becomes too extreme.
New UI shaders have been added to give ROGUEFISH a more consistent visual style and add some reactivity.
A new compass and highlighted points of interest should help guide your angling journey.
Increased base blueprint drop chance
Updated XP calculations so negative difficulty modifiers (like the greenhorn difficulty modifier) don't negatively affect XP gain
Fixed issue that caused sea battle difficulty to scale faster than intended
Added mini-bosses and swarms to final boss battles
Bosses are now immune to stun effects
Reduced boss health scaling
Reduced portal boss speed
Reduced player count enemy spawn scaling
Reduced player count boss health scaling
Reduced enemy count scaling
Increased enemy damage scaling
Increased enemy speed scaling
Reduced Repurposed Scales count bonus to +0.2 (previously +0.25)
Reduced Oversized key mini-boss extra chest drop chance to 35% (previously 50%)
Reduced Massive Key portal boss extra chest drop chance to 50% (previously 100%)
Increased To-Do List sea battle combo requirement to 75 (previously 35)
Reduced Cursed Shark Tooth bounty bonus to 1.5% (previously 2.5%)
Fixed issue causing upgrade choice UI to not show for non-host players
Fixed issue causing timer to become desynched between players in multiplayer
Fixed issue causing difficulty mode stat effects to apply multiple times in multiplayer games
Fixed issue causing XP orbs to occasionally not drop when catching fish or defeating enemies
Updated inaccurate gatling gun description
Moved fishing island interactable spawn points to prevent inaccessible relics
Fixed projectile weapons hitting inconsistently
Fixed typo in extract tutorial text
Fixed issue that caused Backup Generator relic to spawn many more extra charge shrines, instead of intended 2 extra
Fixed issue causing chandlery to contain tutorial items during first fishing trip
Removed fire SFX from candles
Fixed "Equipping Fishing Gear" tutorial highlight positions
Fixed issue causing incorrect transition effects for non-host players in multiplayer
Fixed level-up SFX playing multiple times in multiplayer
Fixed ships on mainland and fishing islands appearing as copies of local player's ship
Fixed issue causing non-host player ship choice being reset in multiplayer
Fixed issue causing difficulty UI to not update during sea battles for non-host players during multiplayer
Fixed issue causing ship to rotate weirdly after pausing
Fixed most UI flickering on non-1080p resolutions
Added indicator for whether other players have selected an upgrade
Added cursor reactivity to some UI elements
Added new effects to some UI elements
Updated shaders for some UI elements
Updated boss portal objective and interact prompt text
Removed difficulty scaling and swarm and mini-boss spawns during tutorial sea battle
Updated enemy hit effect
Removed bloom toggle in settings
Added new dynamic footsteps SFX when wading in water
Added new quest, workshop, and upgrade bench SFX
Added limited camera rotation control while fishing and minigame camera movement
Added guard to prevent camera movement between dialogue during tutorial
Added guard so upgrades cannot be purchased for characters or ships that have not been unlocked
Added new material for locked ships on airship
Updated workshop tutorial to be clearer
Improved multiplayer performance when many XP orbs are spawned
Containers now are destroyed after being emptied
Added disintegration effect to chests, jars, and containers when destroyed.
Updated playtest welcome UI to only shown on first game open
Added cursor position lock when cursor hidden
Added airship movement to tutorial extract scene
Reduced depth of field blur during tutorial