
The biggest update since the demo launched. The shop stopped being a vending machine and started being a place in a village.
Demand is now earned. Assign an item to a shelf and word starts spreading. Keep it stocked and demand grows. Pull it and the village forgets. You can now specialize: run a potions shop, a weapons den, whatever you want. Nobody asks for things you never sold.
Every item is now Common, Uncommon, or Rare. Rare stock brings better margins and more thieves. Your shelves are now a risk-versus-reward decision.
Order x10 for 20% off. Order x50 for 40% off. All shown clearly on the ordering screen.
Unhappy customers now walk to the problem shelf, react visibly, and complain out loud. Same penalties, no longer invisible.
The skull has ambient opinions and reacts to shop events
Carried items sway with your footsteps, crates kick up dust on landing
Gold counter and fame bar now animate smoothly
Tutorial popups cut from 26 to 16
Faster fame progression for the demo
New font with localization support for five languages
Full devlog with details on every change: https://galdrcode.com/products/dark-workshop-simulator