
Hi everyone! This update introduces the Vitals System along with several other new features. The details are as follows:
Hunger, thirst, and low mood will gradually accumulate and become life-threatening.
Malnutrition: Caused by prolonged starvation. Food satisfies hunger instantly, but recovering from malnutrition takes time.
Dehydration: Caused by a prolonged lack of water. Drinking water quenches thirst instantly, but recovering from dehydration takes time.
Depression: Caused by prolonged low mood. Rest and entertainment offer instant mood boosts, but recovering from depression takes time.
Danger Indicators: The danger level of each condition is shown by the progress bar above its warning icon. If any bar reaches its limit, it is Game Over.
A full-body armor set including a helmet. It provides fire resistance and can be found at fire stations.
Triggers a breathing reflex by releasing ammonia gas. Used to wake up unconscious individuals, and also commonly used as a stimulant in sports.
A newly added recipe with better taste and a longer shelf life than regular rice.
A common item found everywhere. Its 2-tile attack range and stunning effect make it highly practical in the early game.
You can now toggle special bullet types (JHP, AP, SUBSONIC, etc.) on or off in the settings.
Smashing vending machines in a post-apocalyptic world is morally acceptable, but the noise generated may attract zombies.
Military armor now increases backpack capacity.
Grenade damage has been buffed.
A reminder icon will now appear if a character's equipped weapon drops below 70% durability.
Purchasing ammunition has become more difficult in Hard Mode.
We will continue to improve the game. If you have any suggestions, please feel free to post them in the community for discussion. Have fun playing!