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Ascend From Nine Mountains›Events›[0.6.59] The world expands
In-game event

[0.6.59] The world expands

Ascend From Nine Mountains · published 3 months ago · build 23376408

All eventsPlayers around this dateRead on Steam

This release includes the last of the Pillar Creation content, and most of the groundwork for Life Flourishing. With that in mind, the expected release date of the next realm will be July 1st! Get excited!

Changes

  • The world has expanded. You can now travel north of the wastes, and to the east of Jingdi Rise.

  • Added a new 'formation' system. This replaces many puzzles in events, and also adds a variety of new random encounters for extra rewards.

  • Overhauled the Core Formation breakthrough.

    • The first time you compress at each altar adds a buff to your final breakthrough.

    • You can compress over 9 times to gather the additional buffs.

    • Added a LOT of compression altars all over the world.

  • Overhauled Condensation Arts.

    • Each one now gives a unique buff around the use of Qi Droplets.

    • Removed the health and spirit stones costs from condensing, all now use qi only.

    • Reduced the raw stats given.

  • The Pillar Creation breakthrough now requires placing at least 150 stability of absorbers.

  • Added an animated radiant glow effect to primary action buttons and navigation icons.

  • Improved the Ancestral Altar interface and event clarity.

  • Added a Sublime version of the Copperedge Pill.

  • Added the Rumour Trader building to various locations to provide cryptic hints for spirit stones.

  • Enabled Aei Ma to join the team during her specific combat encounters.

  • Removed the requirement for player cultivation realm to be higher than a companion's for the Aid Breakthrough interaction.

  • Expanded the pool of potential masteries for Body Forging techniques to include direct damage.

  • Technique enhancement now uses a dialog with a preview system to streamline applying enhancements.

  • Add a vfx 'off' setting that disables most vfx in the game to improve performance.

  • Improved the layout of the breakthrough dialog.

  • Massively improved combat performance.

  • Increased spirit stones drops from mining.

  • Added the ability to hold 'ctrl' to diff an item with what you currently have equipped.

  • The furnace of ten thousand flames no longer consumes items.

Balance Changes

  • Adjusted damage scaling of Bloodlet Concoction to align with player power progression across realms.

  • Difficulty tweak to enemies in the Pillar Creation realm.

  • Increased difficulty for Yinying Mine enemies.

  • Adjusted the Slowburn Bomb (II) recipe to use Meridian Opening tier materials.

  • Reduced the power bonus of Cloud and Twilight talisman enchantments to match they intended scaling.

  • Reduced token costs for formation components in Mo Haolang's shop to 1 token each.

  • Forge Shard Cannon now batches all its shots into a single hit, massively improving performance in combat.

  • Reworked Firecracker Bomb.

Bug Fixes

  • Fixed an issue where self-applied buffs scaling with Item Effectiveness failed to benefit from modifiers like the Pill Fiends Talisman.

  • Fixed debuffs scaling with Item Effectiveness to correctly use the stats of the character who applied the effect.

  • Fixed a bug where enemy names in combat start messages were not translated.

  • Removed the incorrect temporary health mastery from the Retreating Flash technique.

  • Fixed an issue where the Escape key incorrectly teleported the player when closing the Pillar Grid screen.

  • Fixed a bug in the Stance Editor where element filters persisted after removing associated techniques.

  • Removed the shine glow effect from disabled buttons.

  • Fixed shop and storage interaction issues when playing in languages other than English.

  • Fixed unintended interactions when selecting shard variants on the underlying grid.

  • Fixed missing input configuration on the Vitality Gem.

  • Improved Herb Garden device calculation to correctly account for maturity during time skips and growth speed modifiers.

  • Improved automated harvesting accuracy when skipping whole months.

  • Fixed a typo in the description for the Ancestral Barrows location.

  • Resolved herb garden layout issues where new arrangements duplicated current ones and switching caused item loss.

  • Fixed fallen soulflame soul fragment rendering in the crafting screen to ensure visibility in front of companions.

  • Removed support for screen resolutions below 1920x1080 to prevent interface clipping.

  • Fixed an issue where auto-use items ignored status-based target conditions.

  • Fixed Technique Crystal tooltip translations for technique names.

  • Fixed a bug in accessibility mode where screen readers failed to announce tooltip descriptions.

  • Fixed a trailing quotation mark in Aei Ma's late-game narrative text.

  • Corrected missing opening quotation marks in dialogue for Star Observer rank tasks.

  • Fixed an issue restricting Jiaohua Lin's keys to the fourth realm.

  • Resolved naming and localization issues for Fallen Star events across the event log and compendium.

  • Fixed a bug preventing players from learning techniques acquired as item drops.

  • Fixed crafting actions in a craft sometimes going off screen.

  • Fixed Baihu stance mastery giving way too much power.

  • Fixed translation of item effects to actually work.

  • Prevented the "Attack" button from appearing for defeated enemies.

  • Fixed an issue where the Escape key on the soul pillar screen would incorrectly teleport the player.

  • Fixed Dancing Kukri not triggering weapon reuse effects.

  • Fixed corrupted characters in the crafting condition log arrow symbol.

  • Fixed a visual bug where item names appeared as '[object Object]' after reforging.

  • Fixed an issue where percentage-based crafting stats in tooltips were incorrectly rounded to 0%.

  • Fixed an issue where auto-use item conditions targeting the opponent were ignored.

  • Fixed many typos.

  • Fixed centered alignment of rewards on the Mystical Region completion screen.

  • Fixed an issue where the onNewGame hook failed with frozen data by implementing deep-cloning for modded results.

ModAPI

  • Added support for dedicated crafting technique images (Support, Stabilize, Refine, Fusion) for custom player sprites.

  • Added an onDeleteCharacter hook to allow mods to perform cleanup on character deletion.

  • Added the removeModData function to allow mods to delete specific keys from save file data.

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