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Ascend From Nine Mountains›Events›[0.6.57] Improvements
Game update

[0.6.57] Improvements

Ascend From Nine Mountains · published 4 months ago · build 23266910

All eventsPlayers around this dateRead on Steam

Changes

  • Improved visuals for getting items, spirit stones, sect favour, reputation, and favour during events.

  • Refined translations for Russian, Chinese, and Korean.

  • Improved clarity of damage reduction and status effect statistics in menus and tooltips.

    • Updated the statistics menu to display both raw Barrier Mitigation and effective damage reduction percentage.

    • Added clarification to the Barrier Mitigation tooltip regarding diminishing returns.

    • Added clarification to Weakness and Vulnerability tooltips regarding stacking behaviours.

  • Added the Dense Toxin Pill to the celadon flame, that instantly fills the toxicity bar and gives an equal amount of barrier.

  • Increased Stone Puppet round limit from 100 to 999 rounds.

  • Improved the layout and functionality of the mod settings interface.

    • Moved the vertical scrollbar to the right-most edge and adjusted spacing.

    • Added a scrollable list of affected mod names to the "Cleanse Removed Mods" confirmation dialog.

  • Added bulk interaction capabilities to shop menus, including right-click to buy or sell entire stacks and a 'Maps' option to the 'Add all' menu.

  • Added a streamlined "Enchant" button to inventory items and active equipment slots.

  • Added 'Missing Qi Droplets' as a new condition for stance rules.

  • Added a "Used in loadout" filter and indicator to the crafting actions list.

  • Added a variety of concoctions to body forging sect recipe library.

Balance Changes

  • Added a Flow Mastery upgrade to Longma Stance.

  • Reworked the Combat Meditation technique. It now gives a bonus to the stacks of deadly focus gained.

  • Rebalanced the Martyred Zeal Talisman across multiple tiers.

    • Reduced protection strength of Tiers II and III by ~33%, and Tiers IV and V by 50%.

    • Increased the minimum potential for Tiers II, III, and V.

  • Rebalanced the Spiritbound Garb equipment set.

    • Reduced the defense stat for all tiers by ~45%.

    • Normalized Guardian Intercept health scaling to a flat value.

    • Increased the minimum potential for tiers II, III, IV, and VI.

  • Adjusted the Protection stat to require 999 protection to hit the cap, instead of 500.

  • Reduced maximum damage reduction achievable through armour from 90% to 70%.

  • Overhauled the Barrier Mitigation system and player scaling.

    • Changed the baseline for mitigation from 100 to 0.

    • The player now starts with 0 mitigation at Flesh 0, so most players will start the game with 10 mitigation.

    • Negative mitigation is now a linear effectiveness decrease.

  • Increased power scaling of the Pinpoint Detonation technique by 100%.

  • Increased the minimum potential for the Calamity Shard at tiers II, III, and V.

  • Increased the minimum potential for the Tidal Harvest Cauldron at tiers IV and VI.

  • Reality splitter now gives crit multiplier too.

Bug Fixes

  • Fixed a crash in the options menu when viewing the mods list before game initialization.

  • Fixed an issue where the Escape key would not open settings on the Dual Cultivation screen.

  • Fixed Heal Talisman triggering its effect after 2 rounds instead of 3.

  • Fixed an issue where multiple Dancing Kukri buffs incorrectly shared the same state.

  • Fixed an issue preventing screen readers from reading tooltip descriptions.

  • Prevented players from closing the Enchantment Extraction interface during animations.

  • Fixed an issue allowing players to exit Reforge or Upgrade menus during refinement animations.

  • Fixed an issue where indirect stance buffs were missing from the condition selection menu.

  • Fixed NPC and challenge board enemy damage reduction to cap at 90% to match the player cap.

  • Fixed the 'B' key to correctly toggle auto-battle on or off.

  • Fixed mod-triggered saves to correctly update their last played timestamp.

  • Adjusted the position of meridian points on the knee and hand to prevent UI obstruction.

  • Fix dialogs being stretched on very large resolutions.

ModAPI

  • Removed the maxReduction parameter from the calculateDamage function.

  • Expanded the combat modding system with state access and event hooks.

    • Added modAPI.combat for real-time access to HP, buffs, and the combat log.

    • Added turn interception hooks and round transition triggers.

    • Added event hooks for consuming pills and combat consumables.

  • Expanded the utility API for character stats, cultivation mechanics, and entity generation.

    • Added createPlayerCombatEntity and createPlayerCraftingEntity.

    • Exposed getMaxQiDroplets to calculate capacity based on condensation arts.

    • Expanded coverage for relationship definitions and combat power calculation.

  • Added a "Reset Tutorial" button to the debug menu.

  • Added discountPercentage and freeCount fields to the stoneCutting event step.

  • Added a system for persistent buffs that remain active after combat and decay monthly.

  • Added a debug menu toggle to enable coordinate display on the world map.

  • Added an "extend" mode for Guardian protections to add health to current values upon re-application.

  • Updated abilities that modify buff groups to support targeting effects with the most or fewest stacks.

  • Added shared consumption groups for pills with UI tracking for usage progress.

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