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Cats vs. AliensEventsThe Playtest Is Now OPEN! - Cats vs. Aliens Progress Update 08-27-2026
Community

The Playtest Is Now OPEN! - Cats vs. Aliens Progress Update 08-27-2026

Cats vs. Aliens · published 27 Aug 2026, 14:50 UTC

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Hello and welcome, Invaders!

For the next few days, the playtest will be open to anyone and everyone who wants to give it a go!

There’s not a lot to do right now, as I’ve been working through some very frustrating issues with Steam Input, but I think I’ve finally managed to unbungle the setup and make everything work.

There are only 2 key things I’m looking for feedback on:

  1. Does it launch?

  2. Does it pull a controller configuration into Steam’s controller configurator?

And that’s all!  You’re free to play the rest of what there for right now, but it’s buggy because I wanted to fix the installation process and the input before moving on to other things.  Not much use having awesome systems if you can’t use them, amirite?

Let me know what you find over in the forums or on the Echo in a Void Discord server.

Happy Invading!

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Community18 Jun 2026Cats vs. Aliens Progress Update 6/18/2026Hello and welcome, Invaders! I’m getting closer and closer to demo release! I know, I keep saying that, but it keeps being true. Today I have a vital question for you: yellow or green? I like both of these colors, so help me choose by leaving a comment or reaching out on Discord . Happy Invading!Community26 Apr 2026Cats vs. Aliens Progress Update 4/26/2026Hello and welcome, Invaders! Things in real life have gone haywire. BUT… I’m still here, still working, still doing my best. I am determined to finish this thing properly. And I will stubbornly hold on until I do. Most recently, I have: 1) Finished implementing the loot system 2) Implemented the enemy waves and escalation system 3) Refactored enemies to be easier to add to and maintain (importa…Community2 Feb 2026Cats vs Aliens Progress Update 2/2/2026Hello and welcome, Invaders! Dialogue works now! The upgrade to the new version of Dialogue Manager (by Nathan Hoad) was successfully completed this week. I’ve now reached feature parity to the Godot 3 version of the game for that system. And same with Steam Input, including automatic glyph matching for any of the 200+ controllers that Steam supports. Now you can customize your controls the way…