Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Bio-Breaker Playtest›Events›"Widescreen Fixes and Enemy Changes" Small Update 0.4.1.0
Game update

"Widescreen Fixes and Enemy Changes" Small Update 0.4.1.0

Bio-Breaker Playtest · published 4 months ago · build 23384667

All eventsPlayers around this dateRead on Steam

Main changes

The game is now forced to be at a 16:9 monitor ratio by putting black bars on the top or bottom depending on your monitor's ratio (sorry widescreen players, it's just too bug prone and I don't want to test every piece of UI I add to the game with widescreen)

(In-game UI is still anchored to the corners and sides of the actual monitor, there's nothing I can do about that because of a new UI setting I've added that would completely break otherwise)

Added a sound for when the active ability is fully charged

Reworked options/settings menus so now everything is separated into categories

Redid some UI sprites to reduce mixels

Added a setting for UI scale (high risk of being buggy, so if you wanna test it out, please report any bugs you find regarding it!!!!)

Increased the light on the player in stage 3

Stage 3 burn barrel changes:

  • Shooting them lights them faster

  • Made them burn brighter and for longer

  • Increased the max range it can light things on fire at

Increased the size of the upgrade buttons by 10%

Added a sound for when the phase changes in Endless Mode

New Passive Perk: Moxie

  • If your health is 1 or less, all primary weapons deal 25% more damage

  • Costs $80

Enemy changes

I've tried to make killing and shooting enemies more satisfying and fun with these changes

  • Enemies now flash white when hit (even when in complete darkness like on stage 3, yes that is intentional)

  • Added blood splat on the ground when hit an enemy

  • Added money gained indicator when you kill an enemy

  • Changed enemy hurt and death sounds (except for Rabbitlings because they would blast your earphones out with the amount that can die in one explosion)

Bug fixes

Fixed phases not changing in Endless Mode

Fixed the explosive fruit attack from The Bramble not exploding at all

Fixed Explosive zombies sometimes instantly exploding on death or on player contact

Fixed the fullscreen toggle... again. For like the 8th time now.

Fixed booster spores not staying in the air after their source was killed

Fixed the VSync toggle

Fixed Living Landmines not exploding on collision with Decoys and Sentries

Fixed a typo with the upgrades menu

Did some other stuff I prob forgor ¯\\_(ツ)_/¯

More from Bio-Breaker Playtest

Other announcements

All events
Bio-Breaker PlaytestGame update9 Sep 20260.5.1.0 BUG WAS FIXED!! NOW YOU CAN ACTUALLY PLAY THE UPDATE!YIPPEEEEEE :DDDDDDDBio-Breaker PlaytestGame update7 Sep 2026VERSION REVERT BECAUSE TECHNICAL ISSUESSTAGES WON'T LOAD FOR SOME DUMB REASON. WILL UPDATE WHEN FIXED!!In-game event6 Sep 2026"Game Over Screen and Cutscenes! :D" Update 0.5.1.0Main changes Decoy explosion no longer recharges the ability Reduced damage charge requirement for Decoy from 90 to 65 New Enemy: Bloat · A slow, tanky, explosive zombie that can take a beating · The more damage it takes, the more swells up, increasing its explosion's damage and size. The max size and damage increase depends on difficulty: · Easy: +30% · Normal: +35% · Hard: +50% · Compared to…