"Widescreen Fixes and Enemy Changes" Small Update 0.4.1.0

Bio-Breaker Playtest · build 23384667 · published

On SteamNotes only · this build shipped before we watched the app

Main changes

The game is now forced to be at a 16:9 monitor ratio by putting black bars on the top or bottom depending on your monitor's ratio (sorry widescreen players, it's just too bug prone and I don't want to test every piece of UI I add to the game with widescreen)

(In-game UI is still anchored to the corners and sides of the actual monitor, there's nothing I can do about that because of a new UI setting I've added that would completely break otherwise)

Added a sound for when the active ability is fully charged

Reworked options/settings menus so now everything is separated into categories

Redid some UI sprites to reduce mixels

Added a setting for UI scale (high risk of being buggy, so if you wanna test it out, please report any bugs you find regarding it!!!!)

Increased the light on the player in stage 3

Stage 3 burn barrel changes:

  • Shooting them lights them faster

  • Made them burn brighter and for longer

  • Increased the max range it can light things on fire at

Increased the size of the upgrade buttons by 10%

Added a sound for when the phase changes in Endless Mode

New Passive Perk: Moxie

  • If your health is 1 or less, all primary weapons deal 25% more damage

  • Costs $80

Enemy changes

I've tried to make killing and shooting enemies more satisfying and fun with these changes

  • Enemies now flash white when hit (even when in complete darkness like on stage 3, yes that is intentional)

  • Added blood splat on the ground when hit an enemy

  • Added money gained indicator when you kill an enemy

  • Changed enemy hurt and death sounds (except for Rabbitlings because they would blast your earphones out with the amount that can die in one explosion)

Bug fixes

Fixed phases not changing in Endless Mode

Fixed the explosive fruit attack from The Bramble not exploding at all

Fixed Explosive zombies sometimes instantly exploding on death or on player contact

Fixed the fullscreen toggle... again. For like the 8th time now.

Fixed booster spores not staying in the air after their source was killed

Fixed the VSync toggle

Fixed Living Landmines not exploding on collision with Decoys and Sentries

Fixed a typo with the upgrades menu

Did some other stuff I prob forgor ¯\\_(ツ)_/¯

"Widescreen Fixes and Enemy Changes" Small Update 0.4.1.0 · Bio-Breaker Playtest build 23384667 · SteamPeaks