
Greetings again Planet Killers, thanks again for all the feedback and bug reports, I spent all day long doing a major intensive deep dive on performance as I learned my last fix just wasn't effective enough. I've finally gotten it to a point where I'm very comfortable with the late game performance for those of you skilled and strategic enough to persevere against the ever scaling planets and collect 50+ weapon slots. I've also made a few changes and expanded the ship circuit system.
v1.0.8 Planet Killer Patch notes
New Features and changes:
Ship Circuit System expanded - You can now equip multiple ship circuits with more planet killer rank levels.
Game Balance:
You can retire a run at depth 40 instead of depth 50. (This should help with the planet core grind)
Vulcan Rotary cannon rebalanced with more damage, higher cooldown and 35 -> 30 projectiles.
Bug Fixes:
Another major sweep of performance optimization for hyper late-game builds.
Individual ship records now properly increment planets destroyed.
Rank 100 Achievement should work properly now and unlock on start if you're past 100.
Wingmen begin flying and avoiding faster at the beginning of battles now.
Fixed a static pooling bug with projectiles.
Made transition from battle to star map more robust to guard against possible crashes.