
Hello Planet Killers! This is our first official patch, I did push out 3 mini release day patches but after gaining a ton of feedback I was able to put together this patch last night and today.
I'm astounded by the response, passion, and enjoyment people are having for my game and I never could have predicted this! Thank you all again.
v1.0.6 Patch notes:
New Features and changes:
Retire run feature - After depth 50 you can retire a run without dying, which will grant a multiplier to your planet cores collected, this multiplier increases each time you retire a run.
Major performance pass for late game issues, performance should be completely resolved.
Shift + Click to rapidly equip slots
Warning added for trying to load a save from a previous game version
Game Balance:
Ascendant-CMD 2: 5 slots -> 3 slots.
Slag shotgun projectile amount reduced 8 -> 4.
Shop item costs have been slightly increased and adjusted late game.
Added planet lethality after depth 50.
New lifetime stats for how many runs have been retired and the multiplier.
Bug Fixes:
Fixed performance issues with object pooling of lights and missile trails
Fixed performance issues with terrain calculations during massive late game alpha strikes
Fixed a large amount of various random performance and optimization issues
Enemy ships now stop shooting after the player and wingmen are dead.
Wingmen stop shooting the planet after it is sufficiently destroyed.
Fixed an issue on Mac where the mouse would break until you alt-tab back into the game.
Fixed an issue with the mouse on Dual-monitor setups.
Fixed an issue where the Rank 100 achievement would not unlock.
Fixed an issue with individual ship records not recording planets destroyed.
Introduced some clamps to prevent integer overflows in certain hyper late game situations.