Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Onyx›Events›Shared Fate
In-game event

Shared Fate

Onyx · published 3 months ago

All eventsPlayers around this dateRead on Steam

New

  • Vesh the Elemental
    Joining from the very start of the game and basically just as lost as your own character. Vesh cannot be controlled and will pop up here and there from time to time. In terms of progression it is assumed that you meet Vesh right at the beginning of the game. So if you load an older save and are meeting Vesh for the first time, the quest timeline will need to catch up a bit first. Vesh already offers the first starter quests and will be expanded over time.

  • Shortcut - Toggle Fists
    You can now switch to fists and back using a shortcut.
    The default key is G, but it's fully rebindable in the settings.
    Thanks for the suggestion, Mikazuki!

Animation and Usage Systems Updated
This was a truly massive undertaking and took up a lot of time.
Only for it to look pretty much the same as before in the end.
You’ve just gotta love it... ha. ːsteamhappyː

  • The animation system for all tools, weapons, and related character animations has been overhauled. This allows for more detailed and improved character animations in the future.

  • Weapons have been categorized into initial types.
    Example:
    One-Handed Swords: Well-balanced between damage and attack speed.
    One-Handed Maces: More damage, slower attack speed, but significantly higher knockback.

  • The animation set for one-handed axes and one-handed pickaxes has been split to handle combat swings and mining separately.

  • The individual attack range for all weapons now accurately aligns with their new respective "whoosh" vfx. Plus a little bit more leeway, simply because it feels better.

  • Trees and rocks can now be damaged by any weapon.
    However, effective gathering remains exclusive to axes and pickaxes.

  • Also prepared the system to potentially allow combo attacks in the future.

  • You can now simply use the hoe instead of the pickaxe to remove tilled soil or paths.
    The workhammer can still be used to pick up paths.

Improvements

  • Improved health bar positioning for several enemy types.

  • Added scrollbars to the most important UI sections.

  • UI visuals upgraded in many areas.

  • NPC quest indicators have been enhanced.

  • Region transitions are now more stable.

  • Quest system expanded.

  • Optimized performance across several systems.

Fixes

  • Item pickup hints are now triggered at the correct time.
    Thanks for the report, Red Mantis!

  • Debuffs such as curses are now correctly applied to enemies again.

  • Fixed an issue that occasionally caused the game to crash during region transitions.

  • The outhouse is now displayed correctly again.

More from Onyx

Other announcements

All events
Major update5 Sep 2026ArchaeologyArchaeology While testing the game, the archaeology branch was honestly a bit sad to look at. Everything else kept growing, while archaeology literally stayed stuck in the Stone Age. That is why the following adjustments were made to better fit the current state of Onyx. These adjustments also create a nice little loop to finally bring the requested dinos into the game ha. · In larger regions e…In-game event17 Aug 2026GiantsGiants Yeah, that just had to be. The first giant versions of plantable crops have been added. Nobody still knows where Nick gets his weird rarities from, but from time to time (30 %), he may have a bag of these unusual seeds available in his shop. They can also occasionally be found as loot throughout the world. · Giant Carrot (drops a lot of Carrots) · Giant Parsnip (drops a lot of Parsnips)…Game update8 Aug 2026FixesSteamworks integration temporarily disabled due to hiccups. Will be re-enabled in upcoming updates. Many thanks for the reports, Cynthera!