
Ver 1.0.0.f patchnotes:
There was a story bug where the paper drawings were being drawn in the wrong order, and indeed, it was technically impossible to see all 5 at once. My apologies. I've now fixed it, and for some time will make it so that "if you defeat a new depth, you get to see the cave painting again".
I'll probably add a skip button soon-ish, and possibly also make it viewable in the View Book.
I added a preliminary visualization for Shellfish and Wilting enemies, to let the player know that the enemy is about to impact the gem to be dropped.
However, personally speaking, I don't think this visualization is up to my standards. I want to keep iterating on the style.
(I think it also fails to show for the very first drop each turn, but needs a little more debugging.)
Hope to iterate on this more in the next patch.
[Minor]
When unlocking "Bow", it incorrectly said the player did it by bribing every wave. This was a visualization bug displaying the wrong text, now fixed.
"Guarded" Miniboss was kind of floating, and the angry particles were poorly placed. Now fixed
Text overflow when Turtle Hermit boss was on the right-most final node is now fixed.
Added more stability to trowel / spade (should reduce collision bugs).