
Ver 1.0.0.e patch notes:
Altered the way the MetaTower (Corpse Pile) loads so that there is less loading when it first loads, but then when you hit the exit button, it takes a little longer to loading the main menu.
There were some cyclical references causing potential issues with load times too long and other potential errors that were causing issues. Hopefully this now fixes it.
If this load time is annoying to anyone, I'll try to update it with background loading during the metatower animations.
One quasi-secret had it's requirements changed. If you already unlocked it, it should stay unlocked.
One steam achievement had the wrong text (Goldie: "Beat Flower Girl with Depth 3", when it should say "Beat Hermit Turtle with Flower Girl".) My sincere apologies for this, and thank you to the player who mentioned it in the anonymous feedback in game.
[Minor / UI]
When enemy chests fall, they now have a sound effect.
Text overflow on "Diamond Size" changed, and now renamed to "Top Shelf".
Text overflow on Gaoler depth 6 and Priest depth 8 fixed
Text overflow on Priest ability (if # gets to 4 digits) (likely) fixed.
Text overflow on silver fall handle fixed
I am still reading all the feedback in the game and on the discussion boards and the discord. I will try