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Rutrum›Events›MetaTower (Corpse Pile) Patch
Game update

MetaTower (Corpse Pile) Patch

Rutrum · published 5 days ago · build 25129922

All eventsPlayers around this dateRead on Steam
  • No longer loads the tower at the end of run screen unless there is still stuff to unlock. This should hopefully speed up the "end of run" process somewhat.

  • "Shifty" boss was misaligned, now fixed.

  • "Lunch Box" Crate stated an incorrect (old) condition for unlocking. It unlocks when you forge 15 times in with a single manual drop. (Extra drops, such as Flower Girl's ability or generated via your items, do not reset the counter)


Of course, I will continue to improve the game. I'm keeping an eye very closely on any feedback, please let me know in the discussion boards or in the game's discord if you run into any issues and I will prioritize them.

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Game update9 Sep 2026Crash Fix (End of Run Meta Tower / Corpse Pile)I received an interesting bug report that sometimes the end of rewards screen (giant corpse pile) crashes on launch, but the very next time, it was fine. After reorganizing load times, I'd been doing some debugging to see if there were any specific enemies causing the crash, but there were none. This reminded me of some of the "crate shakes" crashes in the demo build (now resolved, as far as I…Game update8 Sep 2026Indicator for Shellfish + Wilting. Story Bug Fix -- Ver 1.0.0f patchnotesVer 1.0.0.f patchnotes: · There was a story bug where the paper drawings were being drawn in the wrong order, and indeed, it was technically impossible to see all 5 at once. My apologies. I've now fixed it, and for some time will make it so that "if you defeat a new depth, you get to see the cave painting again". · I'll probably add a skip button soon-ish, and possibly also make it viewable in…Game update5 Sep 2026Altered Loading + Minor Bugs -- Ver 1.0.0.e PatchVer 1.0.0.e patch notes: · Altered the way the MetaTower (Corpse Pile) loads so that there is less loading when it first loads, but then when you hit the exit button, it takes a little longer to loading the main menu. · There were some cyclical references causing potential issues with load times too long and other potential errors that were causing issues. Hopefully this now fixes it. · If this…