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Smoke & Lottery SimulatorEventsFixes & Optimizations
Game update

Fixes & Optimizations

Smoke & Lottery Simulator Β· published 10 Sep 2026, 22:00 UTC Β· build 25240759

All eventsPlayers around this dateRead on Steam

Hi everyone! πŸ‘‹

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⚑ PERFORMANCE

🎯 Fixed the stuttering that mostly showed up at higher levels, once the store is full and everything is unlocked.
🍹 The bar was re-scanning the entire store for every drink served β€” this is now cached.
🎫 The winning ticket list was never cleaned up and kept growing indefinitely as the days went by.
🚦 The number of customers coming in to claim a prize is now capped and spaced out, to avoid pile-ups at the counter.
🧹 Removed leftover debug code and optimized the per-customer calculations.

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🧊 FREEZES FIXED

🎰 Lottery: the ticket could stay frozen in mid-air, locking up both the customer and the player.
πŸ’΅ Scanning a winning ticket: the game could freeze permanently after confirming, because of a button shared between both counters.

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πŸ“¦ PARCEL RELAY

πŸ‘· The parcel worker kept filling pallets even when there was nowhere left to put them, leaving up to five abandoned pallets on the pavement. He now stops as soon as a pallet is complete and waits for it to be collected.
🚫 When the relay shelf is full, customers stop coming in to drop off parcels.
πŸ› οΈ The pallet jack could sink into the floor or get stuck in place.
🀝 The pallet jack no longer followed the player properly when picked up.
πŸƒ The delivery worker who collects pallets now walks faster.
⏱️ When you place a pallet in the outgoing zone, the delivery worker comes for it immediately β€” and if he's already on site, he turns around to collect it. He still only drops off deliveries during the usual delivery hours.

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πŸ’¬ Keep sending your bug reports from the pause menu β€” they do get read. Have fun! 🚬🎟️

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