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Smoke & Lottery SimulatorEventsπŸ”§ BUG FIXES
In-game event

πŸ”§ BUG FIXES

Smoke & Lottery Simulator Β· published 9 Sep 2026, 22:03 UTC Β· build 25218347

All eventsPlayers around this dateRead on Steam

πŸ’Ύ SAVES

β€’ Fixed β€” On every launch your employees were gone and grandpa was back asking for his money, as if the save had rolled back, while your shop itself was untouched.

A save was firing in the middle of the loading sequence and overwriting everything that hadn't been restored yet: employees, grandpa, lottery tickets, prepaid cards. Nothing can be overwritten that way any more.

β€’ Fixed β€” Packing up a piece of the shop's original furniture and then going through the menu made it reappear: one extra copy every round trip.

Affected saves are repaired on load.

🧍 CUSTOMERS STUCK IN FRONT OF SHELVES

β€’ Fixed β€” Customers stood still in front of a shelf without ever taking anything, and you had to move the furniture to unblock them.

First cause: some shelves had been slightly shifted by 0.7.3 in ongoing saves, putting the spot customers reach for inside a wall. Those shelves are automatically put back where you had placed them, and any you had already moved by hand stay put.

Second cause, a much older one: a customer whose destination was unreachable stayed stuck for good. They now wait a few seconds, then move on to the next product.

πŸ’³ COUNTERS

β€’ New β€” A clearly visible alert now warns you when all your counters are closed.

Without it, customers queued, waited thirty seconds and left saying there was no room at the counter, with nothing pointing to the closed tills.

πŸ‘· EMPLOYEES

β€’ Fixed β€” The second Stocker showed as level 5 the moment you hired them while working at level 1 speed, and the upgrade button stayed hidden.

They now start at level 1 and upgrade normally.

β€’ Fixed β€” The Parcel clerk was putting parcels away from the street, through the wall, or getting stuck holding one.

They now walk into the shop, and never shelve a parcel without a clear line to it.

🌿 GRINDERS

β€’ Fixed β€” Assigning a grinder to tobacco or weed did not empty what it already held.

You could end up with a grinder set to weed that your worker refused to use, and grinders set to tobacco that kept putting out weed for minutes.

Assigning now clears the machine of the other plant, which is handed to a neighbouring grinder or set aside. Nothing is ever lost, and you can take it back with a harvest crate.

πŸ“¦ PARCEL RELAY

β€’ Fixed β€” Pallets were being dropped on top of each other, and the pallet jack sank into the floor.

β€’ Fixed β€” The pallet recall button now lines pallets up side by side instead of stacking them into a column.

🎟️ LOTTERY

β€’ Fixed β€” A wrong printout, the wrong number of grids for instance, killed the terminal for good: no reprint, no cancel, and the customer stayed stuck at the counter.

The terminal now returns to the configuration screen so you can print the right ticket.

⚑ PERFORMANCE

β€’ Fixed β€” Shader pre-warming was being skipped in every published build, which caused stutter during play, especially on modest setups.

It works again.

πŸ”œ WHAT'S NEXT

Your other reports are being worked on. Another update lands tomorrow.

Thanks to everyone who took the time to send a report.

⚠️ If the update doesn't seem to apply, verify your files on Steam: right-click the game in your library β†’ Properties β†’ Installed Files β†’ Verify integrity of game files.

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