
Due to the overwhelming positive response to our old-school shooter, we’ve made the decision to continue expanding and improving the game.
We were already deep into development on Operation Obliteration 3: Pharmwar, and we’ve invested several thousand dollars in new Unity assets, tools, and other development resources for the project.
But the response to Operation Obliteration 2 has made us stop and reconsider our priorities.
The demand, support, and enthusiasm we’ve received for what we’re doing with this old-school shooter have been far greater than we expected. So, before returning our full attention to Pharmwar, we’re going back into the original game and giving it some additional attention.
We’re adding three more complete levels and creating a new game launcher.
One level called: “Skull Splitter Wasteland”’ will feature health regeneration and a main weapon with unlimited ammo and no mag changes. You will need these advantages since the enemies are exceptionally brutal in this survival gauntlet, bullet fest.
When the work is finished, Operation Obliteration 2 will feature a total of 25 levels, along with a new game launcher and other improvements.
We’ll eventually return to work on Operation Obliteration 3, but for now, we feel the original game deserves this additional treatment. It’s also hard to let go, when the fans want more. We feel the love, and must give the people what they want.
Most importantly, we want to sincerely thank everyone who has supported Operation Obliteration 2, left all the positive comments, shared their experiences, and encouraged us to keep going.
We hear you!