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Crimson Engines›Events›Hotfix v0.2.1: Player-to-Player Item Trading & Market Stability
Game update

Hotfix v0.2.1: Player-to-Player Item Trading & Market Stability

Crimson Engines · published 8 days ago

All eventsPlayers around this dateRead on Steam

📦 Player-to-Player Item Sending

  • Direct Player Trading: Fixed an issue where sending equipment or materials from your inventory directly to another player was not transferring to their account. All player-to-player transfers are now fully synchronized and verified by the server.
  • Real-Time Delivery Alerts: If the recipient player is online when you send them an item, their inventory will automatically update in real-time, displaying an instant item received notification.
  • Flexible Recipient Search: Username lookup for player transfers is now case-insensitive.

📊 Crimson Market Enhancements

  • Live 24h Activity: Fixed an issue with market trending data; the "Hottest Items of the Day" carousel now dynamically displays real player exchange volume over the last 24 hours.
  • Quiet Market State: When no items have been traded yet today, the market cleanly displays "Nothing is hot" until new player offers ignite the exchange.

🛠️ Client Stability

  • Resolved a black screen issue when opening the Crimson Market exchange.
  • Improved inventory sync and transaction protection to prevent accidental duplicate actions.
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