Crimson Engines · published
Update v0.2.16 introduces dynamic combat currency drops, Crucible shift validation fixes, desktop inventory category reordering, Coven auto-cycle synchronization, economy adjustments, and elixir tooltip corrections.
Combat & Loot Ledger
- Dynamic Currency Drops: Currencies (Blood Shards, Grave Steel, Cursed Ichor, and Stabilized Ichor) now dynamically register in the gathered combat loot ledger when dropped by monsters.
- Combat Event Feed: Monster currency drops now post directly into the combat event log with proper icons, names, and quantity indicators.
- Ledger Optimization: Currency entries only appear when actively dropped during a combat session, keeping the gathered loot ledger clean.
Enemy Stats & Combat Balance
- Blood to Sorcery Migration: Changed all monster and Blood Echo weaknesses from "Blood" to "Sorcery" across client and server definitions.
- Resistance Realignment: Updated all monster resistances from "Blood" to "Sorcery" (including Night Inquisitor, Bone Knight, Crimson Warlock, Elder Werewolf, and Blood Echoes).
- Combat Formulas: Updated the combat formula engine to evaluate Sorcery style advantages against enemy Sorcery weaknesses and resistances.
Inventory & Controls
- Desktop Drag-and-Drop Fix: Resolved an issue in the desktop client where inventory category buttons could not be dragged.
- Single-Click Category Filtering: Clicking any category badge now instantly filters the inventory grid to show only items belonging to that category, with live filtered item counts.
- All Items Button: Added a permanent "All Items" button at the top of the category sidebar to instantly clear any active filter and restore full inventory viewing.
- Quick Reorder Arrows: Added clickable up and down arrows directly to each category badge, enabling instant priority adjustments without needing to drag.
- Touch & Controller Support: Added universal pointer event fallbacks for full compatibility with touch controls and handheld devices such as the Steam Deck.
Crucible & Refinement
- Header Validation Parity: Removed redundant material checks on the Crucible Capacity Header Shift button. Shifting enables immediately upon completing kill requirements.
- Stock Badges: Resolved a display issue that caused items to show "Lacks Materials" after resources had already been deposited. Stock badges on targeted cards now accurately reflect active pledge status.
Coven & Events
- Daily Run Count Sync: Fixed an issue where manually starting a coven event omitted incrementing daily run counters, causing auto-cycle to attempt an unauthorized 5th run after lobby members reached 4/4 runs.
- Ghost Event Prevention: Auto-cycling now computes eligible participants before creating subsequent events. If all coven members have reached their daily limit, auto-cycle gracefully completes without spawning empty 0-participant events.
- Active Event Cleanup: Added server-side lazy expiration and cleanup for active events that have zero participants.
- UI Lockout & Banner: The active event in-progress banner and Join In-Progress buttons now automatically hide when 0 participants are in the event or when the player has already fulfilled their daily run allowance.
Alchemy & Elixir Tooltips
- Elixir of Elder Ascendancy: Updated hover tooltip, item modal, and Soul Broker descriptions to state "Grants +25% all combat accuracy and damage" (aligning with its true 1.25x combat stat scaling, replacing "+10 to all combat skills").
- Elixir of Scent Masking: Updated hover tooltip, item modal, and active buff text to state "Reduces scent pressure gain rate by 30%" (replacing "Masks player scent").
- Elixir of Familiar Attunement: Corrected item tooltip and inspection modal to display "Reduces pet task action time by 30% for (10 min)" instead of the generic fallback "Temporal Utility Buff".
- Attunement Stack Calculation: Aligned FamiliarsView task countdown calculations to check both active elixirs so the 30% task reduction (1.43x speed) is always accurately reflected under stacked elixir buffs.
Economy & Mastery
- Auto-Loot Price Reduction: Reduced the Blood Shard cost to unlock Auto-Loot in the Sanguine Mastery panel from 500,000 to 250,000 Shards, making automated combat looting accessible earlier in player progression.
Quests & Familiars
- Combat Familiar Visibility: The Quest Log now renders all three combat familiars (Sanguine Bat, Shadow Owl, and Void Spectre) with individual ownership status and tooltips.
- Duplicate Protection Clarity: Clarified in the quest pane that combat daily and weekly quests can award any unowned combat familiar with duplicate protection.
- Claim Presentation: When unlocking a familiar from a quest, the reward modal now showcases the specific familiar sprite and name.