Overview
Update v0.2.12 delivers a major redesign of the active combat experience into an expansive 3-column command center, real-time live synchronization for Coven clan kill quests, automatic multi-player lobby pulls for cooperative events, and accurate Blood Shard valuation for all loot acquired during hunts.
Key Highlights
- Modern 3-Column Combat Layout: The combat interface has been re-architected into three dedicated columns: Player Loadout & Active Crucible on the left, Central Fight Arena in the center, and Hunt Summary, Loot Ledger, and Coven Quests on the right. Redundant sidebars and duplicate action buttons have been removed to give active combat maximum visual space.
- Auto Coven Event Multi-Player Pull: Fixed an issue in automated cooperative Coven events (such as Scythe of the Harvester and Automated Crucible) where only a single player was pulled into consecutive runs. The auto-cycle engine now pulls all players waiting in the lobby and from the previous run together via real-time SSE broadcasts.
- Centered Monster Visuals & Localized Combat Splats: Enemy sprites now maintain full scale and central positioning during combat with continuous breathing animations. Damage numbers against enemies are centered directly over the monster, while incoming player damage splats appear over your equipment loadout.
- Live Coven Clan Kill Quests: Integrated live Coven kill quests into the combat ledger. When any clan member slays a targeted monster, quest progress bars and kill counts update immediately in real time across all online members.
- Consolidated Loot Stacks & Authoritative Blood Shard Valuation: Slaying enemies now aggregates duplicate item drops into combined single stacks with total counts. The Hunt Summary "Value" metric is now directly wired to the authoritative pricing engine, displaying the exact Blood Shard sell value of all session loot.
- Refined Aesthetics & Flush Arena Footer: Cleaned typography across combat gauges, removed decorative emoji clutter, and positioned Player Vitae and Attack Interval bars flush and balanced across the arena footer.
Detailed Changes
Combat Arena & Visuals
- Centered and enlarged active monster sprites to eliminate in-combat shrinking.
- Localized floating combat numbers: monster damage over the target, player incoming damage over the loadout panel.
- Positioned player health and attack interval gauges flush across the arena footer.
- Enlarged mob combat metrics (Attack Speed, Hit Chance, Defense) for quick visibility.
- Replaced generic level tags with accurate zone designations and added dedicated ELITE badges for zone bosses (e.g. Pack Alpha).
- Cleaned up typography and removed clutter from Attack Swing and Interval gauges.
- Removed unsupported "Gear Rating" calculations and obsolete sub-headers.
Coven Cooperative Events & Clan Quests
- Automated Coven Event Multi-Participant Pull: Succeeded runs now cycle all lobby members and participants into the next event simultaneously.
- Real-Time SSE Synchronization: Connected auto-cycled event launches to instant Server-Sent Events, updating player screens in real time.
- Direct Quest Hunting: Clicking an incomplete clan kill quest now immediately prepares and initiates combat with that monster.
Loot & Economy
- Loot Item Combining: Drops of identical materials (Bone Remains, Pelts, Fangs) automatically combine into single stacks showing total quantities.
- Authoritative Valuation: Replaced placeholder loot values with live calculations from the core item pricing engine.
- One-Click Bank Deposit: Retained seamless "Deposit Hunt to Bank" in the hunt summary with instant inventory and database persistence.