Greetings Vampires,
Update v0.2.17 activates passive combat health regeneration for gear with Spectral Regen, eliminates integer truncation on low-damage Lifesteal, brings full functionality and floating heal splats to Group Combat Auto-Vita (Auto-Eat), and fixes Crucible Tier Shift button overlaps and network parameter errors.
Combat Engine & Survivability
- Active Spectral Health Regeneration: Boots and gear imbued with Spectral Regen (+0.25 HP/s up to +1.0 HP/s) now passively restore health every second during combat across both solo and party battles.
- Low-Damage Lifesteal Precision: Replaced integer floor truncation in lifesteal formulas with probabilistic remainder rolling. Attacks dealing under 25 or 50 damage now roll for partial healing rather than rounding down to 0 HP.
- Combat Heal Splats: Healing restored via passive health regeneration and vampiric lifesteal now renders floating green healing splats above the player health portrait.
- Obsidian Citadel Scent Immunity: Excluded all 7 Obsidian Citadel encounters (including The Obsidian Sovereign Blood Echo) from Scent of Fear scaling. Citadel bosses are completely immune to Scent HP, damage, accuracy, and scourge modifiers.
Group Combat Auto-Vita (Auto-Eat) Parity
- Item ID Resolution: Fixed an inventory property mismatch that prevented the server from locating and consuming equipped food items during party boss encounters.
- Real-Time Threshold Updates: Toggling Auto-Vita or adjusting the health threshold slider now instantly synchronizes to the active party server without needing to leave or rejoin the party.
- Party Heal Splats & Bag Cleanup: Consuming food or receiving heals in group combat now triggers synchronized floating heal splats visible to all party members, and fully depleted food stacks are cleanly removed from inventory.
Crucible & Refinement
- Tier Shift Parameter Error Fix: Fixed a 400 Bad Request error when tier shifting Crucible equipment by providing destination item identifiers in the client payload with server-side requirement resolution fallbacks.
- Spec Button Hitbox Fix: Removed an oversized pseudo-element on the Sanguine spec button that previously extended across the layout and blocked clicks to the Vile button.
Active Insights & Skilling Analytics
- Distillation Depletion Projections: Fixed an issue where Active Insights checked bloodletting instead of distillation for raw items, causing material depletion to display "Never". Projections now accurately calculate remaining actions and time to depletion based on raw blood stocks.
- Preservation Multipliers: Material depletion projections now factor in resource-saving chances from Frugal Alchemy, Crimson Obelisk, and Elixir of Forgery & Runic Care.