
I've said I made Dead Reckoning as a "solo developer"; that's not really true. I made it and coded it on my own. But a game this size doesn't get built by one person, and every screen you sit in front of is held together by people I've never met — people who were passionate enough to do the work, then put it out, sometimes as Creative Commons to build on. I had a tiny budget, so there are some paid commercial usages, but most of it was free. So before this game releases into Early Access, I want to put the spotlight on them. Support their work, if you can.
None of this exists without Seedship (which you can buy at the link provided). John Ayliff's little text game about steering a sleeper ship to a new home knocked around in my head (and on my phone) for years before I ever opened a design doc. After reading some forum posts, I got scared I'd crossed the line from "inspired-by" into "copied-from", and I emailed John, expecting to possibly get told off. Instead he was nothing but warm, thoughtful, and kind. He said he'd be honoured by a shout-out, and that he's still "amazed whenever I see people say ... it inspired them to make something."
John makes games as Space Goblin Games now and he's put out a proper successor to Seedship, Beyond the Chiron Gate. If you like what I made here, go play what he made first. I owe many people thanks for being the shoulders that I stood on to start this game, but John is the start. I really appreciate it John, and I hope you know that being called "seedshiplike" is one of the biggest compliments I can receive, because that game is untouchable to me, and it's brought so many people joy over the years.
I can't write a note. These people can, and they let me use theirs.
Scott Buckley — "The Long Dark," "Decoherence," "Permafrost"
Nihilore (James Opie) — "The Lights In The Sky Are Stars," "Crux," "Dreams of Escape"
Kevin MacLeod — "Stay the Course"
TinyWorlds (Rick Hoppmann) — "Narrow Corridors," "Grief and Anger," "Space Graveyard"
Maxstack — "Awakening," "Inevitable," "Deprecation," "Advanced Simulacra"
Christian DeTamble — "Timebender"
Hitctrl — "Drifting Beyond the Stars"
Ruskerdax — "Pondering the Cosmos"
Vitalezzz — "Claimed by the Void"
Stefan Grossman, Tsorthan Grove & migfus20 — "Continuum"
SRG774 — "Airy," "Title"
yd — "Out There"
Every beep, klaxon, and hull groan in the game were created by these people:
Kenney — the interface bed: clicks, confirms, the UI hum
rubberduck — sci-fi SFX: probes, research, alerts
inconsequentialist / Unicae Games — the soft typewriter keys
Bart — the cryo-wake steam release
NASA / Houston Audio Control Room — the real STS-87 Columbia launch
Freesound's CC0 crew — the ship's stress and alarms: bumpelsnake, SieuAmThanh, wrstone, Engineer_815, NachtmahrTV, Lewooz, belanhud, brunoboselli
The ship interiors and the ending scenes lean on models these folks built and shared.
Mixmamo.studio — "Spaceship 003 Control Room"
neilken — "Colony Ship Explorer"
the_table — "Spaceship Corridor"
Epilogue Ronin — "Cryopod"
wpanayides — "Server Racking System"
jakuza — "Sci-Fi Crates"
Binkley-Spacetrucker — "TF-DS-ENGINEERING" & "Cargo Commodities"
Tronin Dmitry (kosmotron) — "Sci-Fi Terminal"
tnnv — "Spacesuit"
Domenico D'Alisa — "DISCOVERY" astronaut
engine9 — "Solar System Planets Scale"
martinjario — "Skull"
offbranddoodles — "Crowbar"
chanmagomed — "Pipe Wrench"
agung.ihackstuff — "Mechanical Room"
sbastuff — "Scifi Room Interior"
Lumoize — "Fusion Reactor"
Jason_Phillips — "Low Poly Habitat" kit & greenhouse
overboy — OVERSTELLAR animated pixel planets & stars
Screaming Brain Studios — seamless space backgrounds
Solar System Scope — planet surface textures
Poly Haven — HDRI skies & PBR metal/rust textures
NASA, ESA & the Hubble Heritage Team — "Mystic Mountain," the Carina Nebula
These are the people that took this ship out into the stars. Thank you again. — Garan Lorn