0.6.3–0.6.4 — Chronicles and records
New features
Chronicles
- Choose a named Chronicle to keep the same stars between voyages. Read each voyage's file at the station or from its ending screen. Chronicles are available in the full game.
Bug fixes
Population and resources
- Cryo purge now removes actual sleepers and records their deaths. Landing casualties also update the population and death register.
- The watch target now scales with living crew. Birth totals no longer count bonus newborns twice.
- Cryo now suspends age-related mortality. Pod failures and other hazards still apply.
- Population forecasts preserve crews already above rated capacity. Mortality reports distinguish age-related deaths from other losses.
- Colonies no longer pay the ship's extra watch power cost after landing.
Colony decisions and records
- Workshops can be restored when the restoration itself provides the required capacity.
- Colony readouts, resource ledgers, watch figures, and ending grades now agree more closely with the simulation. Yearly resource records survive reloads.
- Dome decisions now offer the intended choices.
- Chronicle files retain more of a colony's played history and final state. Recorded Chronicle outcomes survive archive trimming and cloud synchronization; conflicting outcomes are preserved.
Narrative and interface
- Crew labels now distinguish living colonists, the standing watch, and people at or away from their posts. The cryo bay accounts for departed colonists.
- The cryo status card now reads the cryo plant rather than hull integrity. The power tooltip identifies the standing-watch load and designed crew size. A duplicate genetic-diversity figure has been removed.
- The recorder encounter is temporarily withheld until its location and consequences can be supported. Histories from incompatible mods no longer supply active traces.
- English events, founding passages, and interface text have been revised for clarity. Several missing localization paths and research hover details are fixed.
Mods
- Mod fixes cover ship movement, hull presentation, sound overrides, and time-unit readouts.
Still in flight
- Persistent colonies, wrecks, and archaeological encounters that change later expeditions are still in development. Recorded history must support each encounter’s location and consequences.
- The new Blender art pass is still in progress.
- The 0.6 roadmap exit criteria are not yet complete. This release remains on the 0.6.x line.
Thank you for the reports and feedback.