Hello, Slimes!
Demo version 0.14 has been updated.
*Equipment status is now preserved when warping.
*Fake Slimes now always drop attack speed accessories.
*Awkward visuals in some terrain areas have been fixed.
*Letters now disappear from the mailbox immediately after being read.
**Feeding interactions while chickens and cows are sleeping have been slightly adjusted.
**Party scaling now applies to poison damage.
**Fixed awkward multiplayer sync issues with hats.
***Stat details are displayed when equipping gear or targeting an object.
(You can also check them manually by moving to the info window from the inventory (Shift or RT), changing the page, and using the down key.)
****Electro, Burn, and Poison can now all stack on a single monster.
****Fixed an issue where birds and rabbits could remain stuck due to stun or hold effects in multiplayer.
*****The same logic used for dashing now also applies to monster knockback.
******Fixed an issue where pause could not be resumed with the default X key/button.
******Fixed an issue related to Y-axis position calculations for player objects.
( This also fixes an issue where monsters could occasionally recover unintentionally due to the above problem. )
You can now play together through a join code from the title screen, even if you are not friends.
( You can check the join code in [Options] - [Network] after completing the prologue. )
You can now kick connected players from the server in [Options] - [Network].
The Options menu can now be opened with [Esc] on keyboard or [Start] on gamepad.
( Options are unlocked after the prologue. )
Non-combat system messages now require button input to continue.
Fixed an issue where remaining inertia could still move the player after moving while deeply stuck against a wall.
Wall detection logic has been adjusted. Dashes and some skills may now react differently with certain objects.
Wolves now always drop attack speed accessories.
A mailbox has been added. If a letter arrives, you can interact with it to read it.
( The weeds are blocking it, so some cleanup is needed. )
Fixed an issue where bosses would not appear in multiplayer.
Fixed an issue where the loading screen would not progress when multiple players connected at the same time in multiplayer.