It's the final stretch!
The game release is planned for next Friday (the 20th of December) at 18:00 CET (or Oslo time).
Most of the current work has been spent on:
- Fixing typos, missing accents and generally speaking improving the French version of the game
- Fixing some minor issues (like incorrect messages in some situations)
- Making the computer feedback more useful to the player
- Adding some small images and music and tweaking colors here and there

I did deploy versions 0.9.3 and 0.9.4 for the testers but did not publish events for them because this stuff takes time, so here is the change history for the last three deployed versions:
0.9.3
- Hardened the startup of the game by making sure the keyboard buffer is emptied and the skip stream pointer is cleared.
- Formulated differently the way the computer is locked and cannot be accessed.
- Implemented the container check and keyword highlighting in assembler. Added a check for the error code to highlight all the interesting words in case of mistyping.
- Fixed a bug in the action mapping search (forgot to check properly for the end marker) that resulted in the game crashing if you just typed the name of an item without a verb before
0.9.4
- Changed the way the time out condition is detected by using a separate flag instead of detecting the hours moving back to 9 to avoid some temporary glitches on the time display.
- Fixed an issue with the basement window where inspecting it would not show it from the inside.
- Fixed the collateral damage text in French
- Many French localization fixes from Retroric.
0.9.5
- Fix: The "You already frisked it" text now properly cleans up
- Fix: Dropping the protection suit now properly reset the "attached" flag
- Fix: Trying to use the protection suit twice now shows a message
- Fix: Correct a few French typos
- Fix: Renamed "vitre" into "carreau"
- Fix: Inspecting the window when the girl is gone now says the room is empty
- Fix: If the rope or ladder is already installed the game now tells you it's already in place
- Fix: Dropping the petrol or the water now properly clear the text window before showing the message.
- Fix: When dropping the petrol it properly stays visible in the car tank
- Fix: When the girl is outside on the patio, the "inaccessible window" is not shown anymore
- Fix: When examined in the inventory, the dove is not reported as chirping on a branch
- Tweak: Reduced the volume of the 1hour and 2hours beeps
- Tweak: The text area now switches to red when facing the dog or the pit
- Improvement: The roll of toilet paper now disappears from the image when taken by the player
- Improvement: When using the dove the success music is played