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Encounter: A 8-Bit Noir Adventure...EventsWhat's next?
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What's next?

Encounter: A 8-Bit Noir Adventure... · published 22 Jun 2026, 08:44 UTC

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The reason why there hasn’t been much work done on Encounter in the last couple of months is mainly due to two things:

  • The game is mostly “done” in terms of content
  • I had promised to release an Oric demo for the Nova demo party and, being a solo developer, I can’t really work on two things at the same time!

The Demo

If you don’t know what a demo is, imagine a mix between a videogame cutscene and a music video, but all done in real time, often on vintage computers that may have very limited resources.

This demo runs on the same hardware (1 MHz 6502, 64 KB RAM) as Encounter and is derived from the disk loading and audio system I made for the game.

The theme is “Cyberpunk” and it basically features a small story with a few effects embedded in it. Most people seem to like it, so feel free to watch it here:

Watch on YouTube

One thing you should notice is that it shows the Oric can display colored pictures. There are huge constraints, and it tends to work better with simplified artwork — which is why I chose a monochrome display for Encounter.

Interestingly, while optimizing the demo I found a few issues in the underlying system that I’ll be able to retrofit into Encounter. This should free up a few bytes here and there that I can use for some of the future changes I had in mind.

Encounter

So as I said, the game is technically “feature complete,” but there are still a few things I can do to make it even better. Some are just nice-to-haves, others are community or player requests. However, I’m very limited in both system memory and disk space, so they may not all be possible to implement.

Here’s the current list:

  • Sedoric compatibility: Right now it is not possible to easily copy Encounter using the Sedoric BACKUP command because it’s not a Sedoric format. This is not a protection — it simply allowed me to use as much of the 380 KB storage as possible. One solution is to sacrifice about 3 sectors on the disk to provide a fake table of contents and disk information layout. This would let Sedoric recognize the disk format so the BACKUP command can be used normally (BACKUP A: B:).
  • Mix Tape: A few players found the mixtape in the car and really wanted to listen to it. Technically it’s just a matter of making a “best of ’81-’82” music track in Arkos Tracker, adding a tape deck in one of the rooms, and implementing some interaction to play it. The cost is the memory needed for the interaction and items, plus the disk space for the music file.
  • Auto-complete: I’ve always been a fan of the parser in Le Diamant de l’île Maudite, which recognizes keywords as you type and auto-completes them. I have a working prototype that colorizes input in red when it’s not a valid word and turns it green when a single possible word matches, letting you press Space to accept the completion. It works, but it doesn’t currently fit in memory, so I would need to do some serious optimization.
  • Additional languages: The Spanish-speaking adventure game community is quite large, so I’m considering adding Spanish. Since I don’t have a budget, the base localization would be automated, and I would ask members of the Spanish community to help refine it.

If there’s anything else you wish was addressed, cool ideas, or any feedback really, feel free to comment below. Thanks!

More from Encounter: A 8-Bit Noir Adventure...

Other announcements

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Community9 May 2026Games of NorwayNext week we will be celebrating the "Games of Norway" , and of course Encounter will be part of it, after all it was made in Norway! For the occasion I updated the Encounter demo with the latest changes made to the game Please check the homepage to see the list of featured games, as well as some links to articles about the Norwegian game scene. The list includes old games like Anarchy Online (…Major update2 May 2026Version 1.4: Faster and smootherWhen Encounter was released in December 2024, the priority was to make sure the game was playable and did not have any critical defects. Most reports have been positive, but I knew there were a few things that could have been done better. This update focuses on polishing the experience. Performance issues For a game running on a 1MHz 6502, the game runs quite smoothly overall. However the intro…In-game event12 Apr 2026Version 1.3.1: So many fixes!Version 1.3.1 I was quite happy with version 1.3.0, it had quite a few significant changes and felt overall like a much sleeker experience. Then recently the game was reviewed by the famous MathBrush on the IFDB website. "One nice part was finding an old electronic game of a sort I had recently been thinking about and talking to my son about. It was one of those retro ones that has the images l…