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Country Slime DemoEvents(Updated 2) [ New UI / Balance Adjustments / Gameplay Improvements ]
In-game event

(Updated 2) [ New UI / Balance Adjustments / Gameplay Improvements ]

Country Slime Demo · published 9 May 2026, 19:56 UTC

All eventsPlayers around this dateRead on Steam

(Updated)

  • Stalactite traps are now darker.

  • Fireball trap damage has been reduced to 10.

  • Spike trap damage has been reduced to 5.

  • Spike traps now activate from slightly farther away.

  • Lich orb damage has been reduced to 5.

  • Lich orb confusion duration has been reduced by half.

  • Tasks not completed the previous day will now be displayed with priority.

(Updated 2)

  • Herbs will now drop in stacks of 3 when gathered.

  • The early guide now mentions that herbs are used for potions.

  • Poison mushrooms will no longer appear.

  • Infection chance has been reduced by half.

[ New UI ]

  • Skill equip mechanics have been changed.

  • As before, equipped skills cannot be removed or repositioned while cooldown.

  • Dash availability is now displayed on the side.

  • An effect will now appear when a Just Guard and skill combo succeeds.

  • Skill command steps are now highlighted.

  • Remaining skill cooldowns are now visualized.

[ Balance Adjustments / Gameplay Improvements ]

  • An HP issue affecting certain boss states has been fixed.

  • Sanity reduction by cave depth has been removed and is now consistent at all depths.

  • Stacking damage effects such as hunger will now start at 5 and increase by 1 over time.

  • Sanity reduction when eating while in a picky eating state is now fixed at 1.

  • Sanity recovery from a full night's sleep has been slightly improved.

  • Display issues in the coin chart have been fixed.

  • Survival stats are now additionally displayed below HP.

  • An issue where some foods reduced body temperature below intended values has been fixed.

  • Big Slime stun duration has been reduced by 0.5 seconds.

  • Big Slime slam attack range has been slightly reduced.

  • Delay after failing Guard or Crouch has been slightly reduced.

  • Just timing windows for Guard and Dash have been slightly increased.

  • The distance between feeding troughs for chickens and cows has been slightly increased.

  • Usable items for NPCs and similar interactions are now highlighted.

  • Usable items are now highlighted during interactions.

  • Stalactite trap stun duration has been reduced by 0.5 seconds.

  • Slime Queen slam pattern stun duration has been reduced by 0.5 seconds.

  • Slime Queen slam pattern range has been reduced.

  • In multiplayer, scaling for some monsters such as bosses has been further reduced. (Players become stronger.)

  • Arrow and Poison Arrow damage has been reduced.

  • Iron Jail HP has been reduced to 50.

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