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Ascend From Nine Mountains›Events›[0.6.56] Fist Enhanced
In-game event

[0.6.56] Fist Enhanced

Ascend From Nine Mountains · published 4 months ago · build 23159446

All eventsPlayers around this dateRead on Steam

The main focus of this release is a rework of the fist school, adding new effects, changing mechanics, and generally making it more exciting to play.

Changes

  • Changed mod author names and version numbers to display in the Mod Manager and Settings menu.

  • Changed Enter key behavior to trigger the "Begin Craft" button in the crafting menu when it is the only available option.

  • Grouped mod-added keybindings by mod name in the Controls settings menu.

  • Improved combat UI performance.

  • Added explanatory side-tooltips for True, Corrupt, and Disruption damage types in buff descriptions.

  • Enhanced the combat log with detailed reporting for health and barrier mechanics.

  • Implemented a tooltip locking and scrolling system for long descriptions.

    • Added ability to lock tooltips exceeding screen height to enable mouse wheel scrolling and screen dimming.

    • Added animated arrow indicators for hidden tooltip content.

    • Added a setting to customize or disable the hover duration required to lock tooltips.

    • Added a customizable keybinding (default 'L') to instantly lock tooltips.

  • You can now use higher realm recuperation pills to heal. Using one above your realm provides no additional benefit however.

  • Added a duration indicator to Mystical Key tooltips showing remaining days for a region.

  • Doing a mystical key early now triggers Tidao Feng to give you her quest early.

  • Introduced 16 new blessings to the Mystical Region.

  • Being granted access to higher realm content through tournament victories now also unlocks the mine and herb garden.

  • The order of the options in the martyred zeal and spiritbound garb events are now randomised each game load.

  • Updated russian localisation.

  • Skypiercer can now be upgraded.

  • Adjusted encounter size for ancient maps.

Balance Changes

  • Overhauled fist school

    • Fist transitioned all barrier to a new mechanic 'temporary health'.

    • Fist gained a new focus on burst damage with single round damage stacking, crit, and a new stat 'overcrit'.

    • Pretty much every technique tweaked or changed.

  • Rebalanced Ignite Furnace self-damage to trigger per technique use and reduced damage from 15% to 3% of Maximum Health.

  • Increased maximum stack limits for celestial buffs.

  • Converting sunlight to moonlight or vice versa now gives and instant reward.

  • Made body forging and meridian opening realms slightly harder.

  • Damage reduction now scales multiplicately.

  • Reduced fungal techniques base power.

Bug Fixes

  • Fixed Blood Blade to correctly trigger after technique.

  • Fixed several visual and functional issues in the Mod Manager interface.

    • Separated mod author names and "Steam Workshop" labels with bullet points.

    • Fixed the Mod Loading dialog to correctly display failed mods and error messages.

    • Fixed an unnecessary horizontal scrollbar in the mod settings menu.

  • Fixed Blood Blade damage and resource consumption appearing in the incorrect section of the combat log.

  • Fixed the Mystic Realm blessing selection displaying four options instead of three when a curse was present.

  • Fixed off-center text and icons in the world map location selection dialog.

  • Fixed UI input reliability and standardized menu navigation shortcuts.

    • Fixed input registration in specific interface screens.

    • Restored global fallback keybindings for high-priority UI elements.

    • Standardized Escape key behavior across crafting, recipe, furnace, and reforge menus.

  • Fixed a potential game crash when encountering enemies with no defined combat stances.

  • Fixed character portraits displaying incorrect gender or appearance when loading battle saves.

  • Fixed relationship and approval tooltip logic errors and Rank availability messages.

  • Fixed a dialogue error where Jiaohua Lin thanked the player for items before they were delivered.

  • Fixed the Item Effectiveness stat not applying to tooltips of buffs from consumable pills.

  • Corrected Refuse Shower loot rewards to match the intended realm.

  • Fixed keybinding and navigation issues in the Mystical Region interface.

  • Added thousands separators to the barrier degeneration combat log for improved readability.

  • Fixed animation state issues by restricting menu navigation during reforge and upgrade sequences.

  • Fixed incorrect stat displays in Reforge and Upgrade menus for items modified by mods.

  • Fixed the event history log failing to automatically scroll to the most recent entry.

  • Fixed graphical stability issues on Windows, including blank screens after minimization and white borders in fullscreen.

  • Fixed saves made with mod bindings not sorting in last played order.

  • Fixed a bug where closing menus during enchantment extraction would cause a deadlock.

ModAPI

  • Added Mod API type definitions to the game installation directory for version-specific development.

  • Updated character relationship definitions to make the "progressionEvent" field optional.

  • Changed the developer tools shortcut (Ctrl+Shift+I) to toggle the inspector window from the main menu.

  • Overhauled the ModAPI.injectUI system to provide flexible UI modding options.

    • Added wrapElement, wrapContents, and replaceContents placement modes.

    • Added support for direct HTML element selectors and index-based child insertion. Note: The 'inside' position has been removed; mods should now use 'after' for the same behavior.

  • Updated the modding keybinding system to support physical codes and user rebindings.

    • Enhanced getRegisteredKeybindValue to return a RegisteredKeybind object containing display text and codes. Note: Modders using getRegisteredKeybindValue must update their logic to handle the new RegisteredKeybind object return type instead of a simple string.

  • Updated equipment modification hooks for precise control over potential and requirement persistence.

  • Expanded core Mod API hooks and lifecycle management utilities.

    • Added unsubscribe functions to all modAPI.hooks methods.

    • Added onNewGame, onGameLoad hooks

    • Added getMaxQi, and useGameSettings utilities.

    • Added new suite of in-combat hooks to allow listening to each step, each round, and modifying in-combat state directly.

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