This release aims to add more hooks and interaction points to the modding API. For those who haven't seen it, we are currently running a modding competition! More details here:
Refined wording for cloud techniques scaling.
Added an Item Favouriting system to protect items from accidental loss, preventing them from being sold, auctioned, or deposited.
Fixed an issue in the Herb Garden where creating a new layout would incorrectly copy the existing arrangement of crops and devices instead of starting with an empty configuration.
Updated the mod extraction utility to include a new ignore patterns flag and removed unnecessary _patterns entries from the generated template.json file.
Added several new UI injection slots and DOM IDs for modAPI.injectUI() across Combat, Crafting, Jade Cutting, and player status components.
Exposed GameTooltip components and utility functions, including parseTooltipLine, expandTooltipTemplate, and expandTooltipTags.
Added a toast notification system.
Added new hooks: onCreatePlayerCombatEntity, onCreatePlayerCraftingEntity, and onBeforeCraft.
Fixed onDeriveRecipeDifficulty to always include control and intensity gameFlags.
Added registerKeybinding to the API and a 'Mods' section to the Controls settings menu for custom keybinds.