Hey! It's that time again, another Dreadwinter development update! There's quite a lot of small changes added to the game, alongside working on filling out the rest of the game's content, so let's go through it all.
I recently released another update to the Dreadwinter demo, it's mostly bugfixes, but there's a few little things I added as well! Here's some mini patch notes:Gameplay updates:
On November 18, there was a brief period where the player's combat animations were broken in the demo, which was due to the sprinting animations messing with the sprite. This has been fixed, but if you were unlucky enough to be playing during that time and saw it, that's why!
From November 18-19 combat was broken altogether, so you probably wouldn't have noticed any issues with the player sprite in combat (what a day!ːsteamsadː)
There's a lot of bugfixes as well, I'll leave them at the end of the post if you want to check what's been fixed. If there's anything missing, let me know and I'll do my best to fix it!I tend to push updates once there's a lot of things done, since it's a bit of a long process to update the demo, but they should happen regularly enough.
I've added a gifting system into the game! In line with the spooky theme of the game, I made the gifting process slightly unusual. There's a gift box you can buy and place in the café, which is really a mimic.
Once per day, you can feed it a drink you make during your shift, and it will deliver it to a person of your choice. Each character has their own set of tastes, with drinks ranging from neutral, liked, loved, disliked and hated. You'll have to do a bit of sleuthing to find out what they like!
I'll also add some other ways to gift items to characters, it's just a matter of fitting it into the game.
You can now receive mail! It's a pretty minor feature, but it should be useful from time to time.
I'm currently working on filling out the rest of the town, hopefully by the end of the month all of Lunara will be explorable. There isn't too much to do, but it's still quite time consuming. Here's some screenshots of the new places:
Kazuho's Home
Nought's Apartment
The Mayor's Manor
The Mayor's Manor is also the location of one of the seasonal events that happens in the game, which is what I'll be working on next!
Each season has a few events and festivals going on, some are just for fun, and others will have practical value, such as things you can buy for the café and your other business ventures.
One example is The Murder of Mayor Moon, a fun little event during the spooky season. It's a murder mystery event, where the Mayor is killed during a dinner party, and you have to figure out who the culprit was.There's also the Coffee Guild Conference during the rainy season, a festival that lasts a few days, and will have special coffee beans and machines available for purchase!
That's it for now, thanks for reading, the grind continues!-Alex
Bugfixes:
19/11 - Fixed crash at start of combat
Gave Tofuu animations
20/11 - Updated trouser sprites for clothes obtained during the intro
21/11 - Fixed a bug during combat that disabled player inputs when using a defense/player card and immediately passing turn
Bugs I am aware of: