
Edit: Unfortunately, this roadmap has proven to be a bit too ambitious. The game will not ship in August of 2026.
It's been a year this month since the early access release of Aviassembly. Development has been a bit inconsistent, so I want to bring some more structure to it and start pushing towards the full release. I'll be doing monthly updates from now on, with the full release planned for August this year. In this post, I'll lay out the future of Aviassembly in a bit more detail.
The updates will primarily be focused on what I believe to be Aviassembly’s biggest shortcoming: the game is too short and not very replayable. Please let me know if the list below is missing any features or changes you think are essential.
Aviassembly's physics have always been designed with accessibility and simplicity as a priority over simulation depth. This means there will always be a ceiling to how complex the physics can get. That said, there is still room for improvement, and ways to add more depth to the game.
Features