
The most common feedback I’ve received is that players are disappointed that there are no new quests after finishing the game. A common suggestion has been to add endless randomly generated quests for those who want to keep playing.
Implementing this turned out to be quite a challenge. While quests are simple conceptually, just a cargo type and an amount that needs to be delivered, generating one that’s actually balanced is surprisingly difficult, and I went down many dead ends before landing on a decent solution.
Now, after completing the game, you can visit airports that previously had no more quests and receive a randomly generated one. The feature is still somewhat experimental and the generated quests won’t be perfect, so any feedback would be really valuable. Let me know what you think!