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Shrine's LegacyEventsShrine's Legacy Patch Notes v1.0.7
In-game event

Shrine's Legacy Patch Notes v1.0.7

Shrine's Legacy · published 22 Nov 2025, 18:37 UTC · build 20904713

All eventsPlayers around this dateRead on Steam

Today's patch is launching alongside a discount! There are a couple major additions, including the beta for the Portuguese translation and a basic hard mode option! There're also some map improvements and fixes, and some balancing improvements to the endgame so that damage is a little more severe during the final dungeon.

For now, hard mode simply doubles the enemy damage. However, we are still planning a "true" expert mode sometime next year which allow enemies to also act more challenging and interesting. We are also planning to work on the base AI of some bosses and battles to make them better even on normal mode. But...hopefully this version of hard mode can help as a stopgap in the meantime for the people who crave more of a risk and challenge in their play-through.


About the Localization / Sobre a localização:

If you wish to check out the Portuguese localization beta, you can opt-in to the beta branch. To do so:
1. Right click the game in your Steam Library and select "Properties"
2. Go to the "Betas" tab
3. Where it says "Beta Participation" Click and select "public-beta"

  • Note that there are still a few lines missing which we'll remedy very soon, and there could be bugs as well. Let us know if you run into anything odd via the comments or community pages. We'll get this to the default branch as soon as we feel that it's been tested thoroughly enough. Thanks for your patience!

Português:
Se você deseja experimentar a localização em português beta, pode participar da versão beta. Para isso:
1. Clique com o botão direito do mouse no jogo na sua Biblioteca Steam e selecione "Propriedades".
2. Acesse a aba "Betas".
3. Onde está escrito "Participação Beta", clique e selecione "public-beta".

  • Observe que ainda faltam algumas linhas, que corrigiremos em breve, e também podem existir alguns bugs. Informe-nos caso encontre algo estranho através dos comentários ou das páginas da comunidade. Incorporaremos esta alteração à branch principal assim que considerarmos que ela foi testada o suficiente. Obrigado pela sua paciência!

Patch Notes

New Content / Features:

  • BETA BRANCH ONLY: Portuguese Localization implemented!

  • Difficulties: Hard Difficulty was added! Can be selected in the menu. While active, you take double damage from enemies. Potentially other changes or adjustments to come soon...

Bug Fixes / Adjustments:

  • UI / Bugfix: Fixed an issue with the positioning of the potion description text introduced in the previous patch

  • Cutscene: In the scenes in the room before Fellinore, fixed issues with characters not animating

  • Lightning Dungeon / Minor: The final room is no longer slightly dark, so it should look more natural now as you exit

  • Veyrlorn / Crash: Did a quickfix to hopefully stop a rare crash caused by the hopping cyclops enemy laser when it loses its target during the attack

Mapping Fixes:

  • Caves: All caves should now have lights revealing the exits

  • Omdale and Uncharted Overworld: Improvements to several rooms

  • Fellinore Overworld: Improvements to a few rooms

Balancing:

  • Final Dungeon / Enemies: Increased their attack stats significantly

  • Final Dungeon / Bosses: Increased the health and damage of all bosses inside the dungeon to make them more of a threat

  • Dark Moophant: Increased damage by 1

  • Jewels: Citrine cost down from 4 -> 2

  • Potions: Reduced cost for Experience Sauce (costs 40 -> 25 zuell and 1 less capsaicin)

  • Potions: Reduced cost for Catholicon (costs 120 -> 100 zuell and costs 1 less ginseng)

  • Potions: Reduced cost for Questionable Sauce (costs 1 less serrano)

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