
This patch contains a fair bit of bugfixes, including a few fixes to illusive bugs that have been known and around for a long time! The bug where music would stop playing after defeating the DLC boss has also been fixed, and loading your save should fix it for you even if the music stopped on your save. Additionally, there's a tiny bit of added content into the DLC area.
Perhaps the coolest addition though, is the new teleporters that were added to several dungeons! Once activated, they can be used to get to and from the end of a dungeon.
Finally, there are a number of fixes to the Japanese localization too!
DLC Fixes / Adjustments:
Content: Added a couple new basic treasure chests and battle challenges into the DLC dungeon
Cutscenes: Made some general improvements to the cutscenes at the end of the dungeon
Flow: 2 of the concept art treasures at the end of the dungeon no longer appear until the boss is defeated to prevent spoilers
Qol: Added a teleporter at the end of the dungeon which takes you back and forth to the beginning
Bugfix / Major: Fixed a bug where the music could get turned off (sometimes indefinitely) after finishing the dungeon
Bugfix / Boss: Fixed an issue where when dying to a certain attack from the boss could put your character in a zombie state where they can still act while downed (mostly noticeable in co-op mode)
Bugfix: Fixed an issue where you couldn't see the new concept art pieces even after appraising them
Bugfix: Fixed an issue where a character name was displayed too early before you learn about it properly
Bugfix: Fixed a number of issues with the minimap / in-game menu map for Uncharted Lands
Bugfix: Fixed an issue where the tall grass would drop zuell and create effects at an off-center position
Bugfix: Fixed an instance of the mirrored figment early in the dungeon that wasn't creating illusions correctly
Bugfix: Fixed a crash that could happen when certain enemies in the Uncharted Lands lost target of the player just before warping
Aesthetic / DLC Boss: New sound effects play for teleporting
Aesthetic / DLC Boss: Hitting the boss voice sound effect is now properly audible
Aesthetic: Improved the appearance of some of the cave entrances and exits and adjusted the positioning of the transitions
Aesthetic: The location name displayed in the menu for the end of the dungeon is now adjusted
Aesthetic: Birds now fly away when you get close
Aesthetic: Fixed an issue with the birds displaying overly large shadows
Aesthetic: Added Birds to the final room and changed the music to ambience
Aesthetic: Slightly adjusted the new fountain graphic
Enemies: Ghrimera (the enemy made of orbs) now has better sight range to see the player, more sound effects, and their attack is now more dangerous
Enemies: Ghrimera now bounces off walls correctly while the player is not targeted
Enemies: Ghrimera arms now respect the stun from freeze and wind if the main body is targeted
Enemies: Mirrored Figment shadow attack is now slightly more telegraphed with warning smoke and a sound effect. This also applies to the Crystal Dungeon boss minions that use a similar attack.
Enemies: Mirrored Figment and its illusions both now play a sound effect when they warp
Enemies: Reduced touch hitbox size of the Soul Slurper and Mirrored Figment enemies
Enemies: Froogah puff attack can now travel over holes
Mapping: Various fixes in multiple rooms
General: Other various fixes
General Bugfixes / Adjustments:
Localization / Japanese: Fixed some mistakes with the DLC text and numerous other small various fixes
Mapping: Some more Crystal Dungeon polish, and a tiny bit of Desolate Valley overworld polish in the first room
Wind: Finally fixed some serious jank with wind bridge collisions that's been present since launch
Bugfix: Fixed an issue where sand whirlpools could still damage characters who were already downed
Bugfix: Potentially fixed an issue where a character name was displayed too early before you learn about it properly
Bugfix: Dengy no longer hangs around the entrance to the water dungeon after it's already been completed
Added 2-way teleporters also into: Water Dungeon, Final Dungeon, Secret Dungeon 1, and Secret Dungeon 2. This should assist with backtracking and item hunting
Credits: Added to the credits "Tono" for Japanese Localization
Credits: Removed the seagull noises that play when viewing the credits
Change the fountain in Galadine to match the one in Uncharted Lands
Aesthetics: Puzzle mirrors which don't spin when hit are now grayscale in color to make them easier to identify
Yuril Overworld / Map: There's now an icon for the NPC near Yuril once you discover them
Enemies: Monsters that teleport should now properly avoid warping on top of the player
Map / Water Dungeon: Fixed a bug with one of the rooms not being set to the correct map index and filling in the wrong place in your map as a result
Note: more dungeon in-game / menu map fixes coming soon!