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How West Clement Was Kinda WonEventsWest Clement Info - #1: Companions, Pt. I
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West Clement Info - #1: Companions, Pt. I

How West Clement Was Kinda Won · published 3 Nov 2025, 05:16 UTC

All eventsPlayers around this dateRead on Steam

Companions...

Are one of the most important things to combat in this game! Each companion helps you kick some major butt, each one has a different moveset that are either universally helpful, or has a few moves that can be quite helpful in some specific situations.

Right now, we're gonna take a look at what each stat does before we get right into these four...

Quick disclaimer: Some of these stats, attacks, numbers, attack names, etc. will change since the game is still W.I.P.!

Stat Name

What it does

PHYSICAL STATS

Strength

Determines most melee damage + some world interactions involving muscle.

Defense

How much physical damage you can resist.

i.e. damage from punches, kicks, etc.

Dexterity

Each point increases your Melee Attack Hit Chance.

Oh yeah, I forgot that you can whiff attacks if your Dexterity is low!

Vitality

Each point increases your health + decreases damage from Status Effects!

Effects like On Fire!, Electrified!, Corroded!, etc will do less damage!

MENTAL STATS

Perception

This affects Ranged Attack Hit Chance.

This chance is naturally lower than the Melee one, so each point here has a way higher boost!

Intelligence

Not only does this increase XP gain, but also how some people perceive you in the game, and also which sources give and don't give you XP!

Social

Social interactions + support actions are affected by this stat.

Healing attacks in combat becomes stronger, some people will have different dialog, etc.

Wisdom

Each point increases your Power.

Power, by the way, is the fuel for Special Attacks!

Willpower

This can reduce the amount of Stun! time you receive, and can resist the effect of frickin' dying in the overworld via death traps!

CHANCE & CIRCUMSTANCE

Luck

Probability for good stuff to happen in the current moment.

Destiny

Affects pre-determined outcomes of events further down the line.

Fate

Fate is determined by many factors...

The Gunslinger

The leader and the person that started the whole West Clement Resistance movement, The Gunslinger uses attacks that are very similar to what the cowboys of the west had to do, or his perception of it.

Although he has no ammo for his revolvers, only having 6 rounds for his right-hand gun and is saving these bad boys for a special occasion, he does have a solid pellet pistol shaped like a revolver that he uses instead!

Relatively neutral in a combat standpoint, he deals good damage to a single target but his special attacks are quite draining to his Power! and may need a boost or two.

Here are his stats!

GUNSLINGER'S STATS

Strength

5

Defense

4

Dexterity

7

Vitality

4

Perception

8

Intelligence

2

Social

5

Wisdom

1

Willpower

4

Luck

8

Destiny

0

Now for his attacks!

GUNSLINGER'S ATTACKS

BASIC ATTACKS

These attacks use no Power Points!

Punch

A universal punch that most people have.

Kick

A universal kick that most people have.

Pellet Revolver

Fire a strong round from the trusty, plastic revolver!

None

No attack here.

SPECIAL ATTACKS

These attacks indeed use Power Points!

Canteen

Water on the ready, this cowboy can replenish his thirst.

Restores 20% Health + 20% Power

Fire Bottle

He saw this in a video game once.

Costs 30 Power Points and gives the Fire! status effect for 3 turns!

Knife Slash

Using his big ol' knife, he sends a gnarly cut to his target.

Dealing a massive 50 Base Damage, it costs a hefty 50 Power (he has only 105 max!) and gives more damage via the Bleeding! status effect!

Pistol Whip!

Crack the jaw of that guy, right there, with the revolver!

Gives a 2 Turn Stun! and deals a hefty 60 Base Damage with the cost of 65 Power Points!

The Wizard

The second-man-in-command for the West Clement Resistance, The Wizard uses genuine magic and spells to cast attacks. He wears his robes with pride and honor even though he isn't in any mage sect because, well, there aren't any around.

He drags around a spell tome that's just as important as the beard he wields as well.

The Wizard is both a mix of defense and offense, and tosses status effects like they are merely sugary confections. His high Power Point pool allows him to use more Special Attacks! than anyone else on this list. His basic attacks, deal little and minimal damage. So when he's out, he's OUT out.

WIZARD'S STATS

Strength

3

Defense

2

Dexterity

4

Vitality

3

Perception

8

Intelligence

7

Social

1

Wisdom

8

Willpower

8

Luck

4

Destiny

2

Now for his attacks!

WIZARD'S ATTACKS

BASIC ATTACKS

These attacks use no Power Points!

Punch

A universal punch that most people have.

Kick

A universal kick that most people have.

Ring Power Draw

Grants a status effect that gives 7 Power per turn.

None

SPECIAL ATTACKS

These attacks indeed use Power Points!

Fireball

Burn that fool with your grand magic, Wizard!

Deals a good 40 Base Damage, Uses 40 Power.

Lightning Strike

Unleash the power of Zeus on this poor soul!

Deals 25 Base damage and gives an Electrified! status effect for the price of 40 Power!

Magic Healing

The Great Wizard grants healing.

Heal a base 50 Health with the same power cost of 50 Power.

Dark Magic

Call for power from the dark side of the mystical arts!

Deal a base 80 damage at the cost of 75 Power, but watch out, this hurts the Wizard as well!

The Knight

The powerful Knight as well as one-of-the-two scouts of the team, he covers himself in powerful armor as well as wielding a sword that he also uses as his secondary job of "Feral Zombie Hunter".

Wielding his trusty sword, he wishes to continue to defend his hometown with shining armor and a gleaming sword.

The Knight is obviously meant to tank attacks, he is very defensive and can give Shield Points to allies. Shield Points acts as a second health bar, by the way. His high Defense allows him to take more hits compared to anyone else on this list, but has overall low Vitality, so status effect damage is more harmful to him than on anyone else! He deals high damage as well, but drains more power than most other companions!

KNIGHT'S STATS

Strength

5

Defense

10

Dexterity

6

Vitality

3

Perception

4

Intelligence

4

Social

5

Wisdom

4

Willpower

6

Luck

3

Destiny

1

KNIGHT'S ATTACKS

BASIC ATTACKS

These attacks use no Power Points!

Gauntlet Smash

A punch that is only more powerful due to The Knight's gauntlet

Supply

Gain some shield, man!

Knight gains 25 shield points!

None

None

SPECIAL ATTACKS

These attacks indeed use Power Points!

Mighty Slash

The Knight performs a powerful slash towards his opponent.

40 base damage with Bleed! effect! 50 Point cost.

Stalwart

The Knight supplies armor to his target.

Give a good 75 Shield Points for 75 Power Points!

Handle Bash

A short bunt of the sword's handle will surely stun any foe.

20 base damage but gives a 3 turn Stun! at the cost of 40 Power

Sword Thrust

A violent stab of the blade has been the end of many a bad dude.

An astounding 80 base damage that is boosted by his Strength stat, 75 Power Points.

Violet

Violet is only kinda here because her mom is tired of her being home all day and is forced to go outside. So she was recruited by The Gunslinger and is now the second scout of the team!

She wields a hammer! A claw hammer she found in the hideout.

VIOLET'S STATS

Strength

2

Defense

4

Dexterity

3

Vitality

3

Perception

6

Intelligence

7

Social

2

Wisdom

4

Willpower

2

Luck

0

Destiny

6

VIOLET'S ATTACKS

BASIC ATTACKS

These attacks use no Power Points!

Punch

A universal punch that most people have.

Hammer

Claw hammer to the rescue.

None

None

SPECIAL ATTACKS

These attacks indeed use Power Points!

Claw Hammer Smash!

An even more powerful hammer attack!

35 base damage at the cost of 25 Power! points.

None

None

None

In conclusion...

Thought it would be nice to show some of the stats of the starting four companions! More will be explained in the next West Clement Info entry! The next one will explain the combat mechanics as well as status effects!

I know last time I said that we'll talk about one of the enemy factions next time, but next time, we'll also talk about the first enemy faction you encounter. The Headbangers. A group of thrash metal loving metalheads who are determined to stop the West Clement Resistance!

It's been quite hard re-writing most of the code for the game, but work is getting done as well as real-life situations slowing down speed of everything. Worry not though, the game has not halted!

It takes a lot to release a game, especially on a larger platform like Steam, so we need a bit of growing room.

The release date may still need to be pushed to 2026, unfortunately...

Anyways, we'll see you later and hope you'll stop to see exactly How West Clement Was Kinda Won!

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