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Wurm Online›Events›Patch Notes 19-NOV-2025
Game update

Patch Notes 19-NOV-2025

Wurm Online · published 10 months ago

All eventsPlayers around this dateRead on Steam

Server Changelog

  • Change: Improved the clarity of some messages related to binding and unbinding arrows. You may now also see how many war and/or hunting arrows are in an arrow bundle by examining it.

  • Change: The Place, Push, and Pull actions have been significantly rewritten, with various fixes and quality of life improvements:

    • These actions can now move items across cave entrances, into or out of buildings, and through doors and fence gates that you have permission to open.

    • Anything that would cause these actions to fail, such as permissions or something getting in the way, will cause the action to fail no matter when during the action it would happen. In other words, if using Place to move an item across three tiles, a problem that would prevent it from moving to the third tile will prevent it from wasting time moving at all.

    • When these actions move an item from one tile to another, the item will automatically move up or down by up to 5 height (in dirts) in order to move on and off floors. This should allow for movement of items even between dock floors that don't quite match in height. In the case of Push or Pull, it may move down an unlimited distance, allowing you to, for example, push a crate off a building to the ground below.

    • If the item can't actually move from its old location to the new location in a straight line, the action will be stopped. For example, this would include trying to use Place to move a crate from directly underneath a bridge to the top of that bridge, or directly from the ground to the second floor of a building, since it has no way to get there.

    • Error messages are now much clearer about what is preventing the action and why.

    • Various bugs related to these actions and docks have been fixed, such as being unable to push items onto dock floors.

    • Fixed permission checks and other checks not consistently being checked on every tile the item would move across during these actions.

  • Bugfix: Items on a tunnel entrance now fall into the cave when the tunnel is opened.

  • Bugfix: Tamed creatures can no longer be led while the tamer is offline.

  • Bugfix: Fixed distance checks for building walls to be consistent regardless of the direction you're building the wall from.

  • Bugfix: Fixed an issue that could cause shaker orbs to not detect a creature in the way.

  • Bugfix: Vehicles with pumpkin lanterns attached loaded onto boats will now travel across server borders with the lantern still attached properly.

    • Note: If you've previously crossed server border and cannot see/access the attached lantern, you'll need to cross back to the server you attached the lantern on to fix it.

  • Bugfix: Fixed the issue where you were not able to sacrifice creatures.

  • Bugfix: Fixed tool skills not increasing when building house walls.

  • Bugfix: Creatures that are immune to lava will no longer avoid walking through it.

  • Bugfix: Adding and removing arrows from bundles now takes damage of the arrow or bundle into account when calculating quality.

  • Bugfix: You must be commanding a vehicle to detach a lantern from it, instead of just being a passenger.

  • Bugfix: Fixed an issue with new wall plans sometimes not appearing when a tile is added to a building.

  • Bugfix: Fixed an issue where some walls weren't being flagged as an outer wall properly.

  • Bugfix: Planning an adjacent floor onto a flat tile with no supports now properly checks the tile type and highway status as would happen if you planned the floor directly on the tile.

  • Bugfix: Halloween event items should now be actually improvable.

  • Bugfix: Fixed creature pathing and movement issues when they were too close to water and couldn't swim.

  • Bugfix: A hostile creature will still attempt to get close to you even if it the tile you are standing on is one that it is blocked from reaching or can't stand on

  • Bugfix: Enemies firing a warmachine at a village structure should now alert the guards properly. 

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