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Wurm Online›Events›Patch Notes 21-JUL-2026
In-game event

Patch Notes 21-JUL-2026

Wurm Online · published 48 days ago

All eventsPlayers around this dateRead on Steam

Client Changelog

  • New: Animation system rework

    • Players will now open and close their hands depending on whether they have weapons equipped.

    • Animations should no longer be interrupted by movement, and now they'll just play from the waist up while moving. This also means many more animations should correctly show when riding a mount or commanding a vehicle.

    • Walking and running animations should no longer snap between poses and should now be more fluid.

    • Player walking animations should now be better synced with the terrain, reducing foot sliding.

    • Looping animations (such as action animations) should no longer sometimes snap between poses.

    • Animations should no longer cancel other animations, but instead will be queued to happen after them, unless their priority is higher.

    • Combat should now show more of the animations that are supposed to play for different combat events, such as being stunned.

    • Player feet will now be more aligned to the terrain underneath, reducing the clipping when going up high slopes etc.

  • New: Added weapon sheathing.

    • You can now sheathe your weapons and shields to back and hip slots depending on the weapon type.

    • You can sheathe your weapons using the new quickbar buttons that can be added to the quickbar through the + button, or by using a new keybind (TOGGLE_SHEATHE), bound by default to the Backslash key ( \\ ).

    • Your weapons will automatically unsheathe when you're in combat (so if you have a target), and it should sheathe back when you exit combat.

    • Weapon sheathing is purely visual and should not affect any combat functionality.

  • New: Creatures will now randomly look at players walking around them. They will also glance at players performing loud actions in their vicinity

  • New: Mounts and hitched creatures will now look and lean towards the turning direction.

  • Bugfix: Walls and fences placed on top of other walls should no longer display a shorter variant of the wall, showing a gap between them.

  • Bugfix: The game should no longer freeze when placing items emitting particles.

Server Changelog

  • New: The master cape can now be dyed, with separate colour slots for the trim and the cape's body.

    • All master capes have been set to a color resembling the old default color, so you will need to remove the current color using lye before dyeing it.

  • Change: Action timer for applying lightning grease and gale oil has been decreased from 20 seconds to 5 seconds.

  • Change: (PVE Only) Actions targeting wounds, such as bandaging, are no longer canceled by traveling too far away from where the action started. This should make these actions easier to perform while riding a vehicle. Moving too far away from the targeted creature or player will still cancel the action.

  • Change: Walls can now be supported by a perpendicular wall below on a corner. Left and right arches must be supported by the pillar side of the arch, T arches cannot be supported this way.

  • Change: Old champagne bottles will now again show the 10 year anniversary graphics.

  • Bugfix: Lighting a lantern attached to a vehicle should now light the lantern itself, instead of accidentally targeting the vehicle and making it extremely hot.

  • Bugfix: Fixed a bug with some floors or walls saying they'd collapse from lack of support erroneously in some cases.

  • Bugfix: Destruction of a wall or fence should no longer cause wall-hung items far above or below that wall to drop to the ground. Now, only items within the height range of the wall or fence will fall to the ground. Other values have also been tweaked to prevent items on adjacent walls or fences from falling down as well, although this may still occur in some cases where the item is fairly close to the wall or fence being destroyed.

  • Bugfix: Fixed upper-level floors getting in the way of mining a cave ceiling even when you're standing on them.

  • Bugfix: Resolved an issue causing decay damage reduction runes to have the opposite of their intended effect. They will now reduce decay damage instead of increasing it.

  • Bugfix: Fixed some decay damage modifiers, including decay damage reduction runes, applying to all damage instead of only decay damage.

  • Bugfix: Fixed pawns being able to jump a piece on their first move in Chess.

  • Bugfix: Fixed misleading message when trying to ride certain items that can't be embarked upon, such as small carts and hitching posts.

  • Bugfix: Changing colour of your armour or cape while it's worn should now properly update your player model, without having to re-equip the item.

  • Bugfix: Fixed a bug causing some actions targeting a tile not not be blocked properly by fences.

  • Bugfix: "Reduce damage taken" runes no longer apply to decay damage.

  • Bugfix: Effects modifying damage taken by items, such as from material or runes, are now applied in many situations where they were previously absent. This includes, but is not limited to: Using a pendulum, damage to creature cages from having a creature unloaded or inside them, vehicles being hit by hostile creatures, and items being bashed by players.

Art Changelog

  • New: The following new animations for player emotes have been added: Call, Chuckle, Comfort, Cry, Curse, Dance, Disagree, Disbelieve, Fart, Flirt, Follow, Goodbye, Grovel, Hug, Insult, Kiss Hand, Kiss, Laugh, Lead, Poke, Roll with the Eyes, Slap, Spit, Tease, That Way, Tickle, Worry, Worship, Wrong Way

  • New: The following new animations for actions have been added: Close, Cultivate, Disarm, Eat, Examine, Feed, Light, Lock, Milking, Open, Pick sprout, Plant, Snuff, Sow, Talk (for NPCs), Tame, Track

  • Change: Upper fence portcullis reverted to previous (higher) version with wheels on top but now without ground reserve.

  • Change: Added the following 1st person animations for player actions to avoid head clipping through camera: Bow, Cut down, Dig, Mine, Push

  • Bugfix: Fixed "reelMetal.wom" errors that were showing up in the game console.

  • Bugfix: Fixed arrow heads and arrow head piles easily being hidden by terrain.

  • Bugfix: Shield bash sound is now properly in sync with the animation.

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