
New: The in-game Wurmpedia window should now work on MacOS.
New: The player will now show a different horse riding animation if the weapons are sheathed or the hand slots are empty.
New: The player will now show a different idle animation when there's an item on their hip slot, to reduce clipping.
New: Clusters and servers in the portal window can now be selected from a list using a new dropdown button next to the cluster/server name to allow for quicker navigation.
Change: JCEF was replaced with our own library for handling web rendering using CEF - mainly used for in-game Wurmpedia for now, it should use significantly less memory and the CEF process should now always properly close after the game client shuts down.
Change: The Ambient Occlusion effect was replaced with a better looking and much faster version of it.
Change: Mouse picking world objects has been optimized and should no longer affect the client performance and framerate.
Change: Screen shake effect has been improved to be smoother.
Change: Wurmpedia window will now persist its position between opens and client restarts.
Change: Terrain rendering was improved to show more detailed tile textures.
Change: Changes to creatures looking at players
Creatures should no longer look at players performing actions several floors above or below them.
Creatures should now look at loud actions less often.
Creatures no longer look at the player when they're showing the eating or other random idle animations.
Creature heads will return to their idle pose slower after looking at something.
Bugfix: Blood splatter should no longer be triggered by switching between first and third person perspective after it has previously failed to show.
Bugfix: Particle effects attached to players and creatures, such as blood splatter, should no longer break after playing once.
Bugfix: Death animation should now again play immediately upon death and so the corpse should show up quicker.
Bugfix: Other players should no longer go bald after removing their helmet.
Bugfix: Dropdown lists should now render a border correctly on all sides.
Bugfix: Non-resizable UI windows should no longer sometimes break when the game window is resized.
Bugfix: The game client should no longer sometimes keep running in the background after a regular shutdown or a crash.
Bugfix: Gale oil and lightning grease now have proper names and abbreviations when hovering over the item in a container.
Bugfix: Player heads should no longer sometimes stick through their headwear.
Bugfix: Fixed some text input fields not having a character limit.
Bugfix: Clicking the Wurmpedia button for a ceiling or floor support will now search for that type of ceiling or support, instead of the floor or roof it is attached to.
Bugfix: Using your sheathed weapons as a tool in actions will no longer show a duplicate of it in your hands, removing it from your sheath slot temporarily instead.
Bugfix: Many static size UI windows will now scale down to window size when the game window would otherwise be too small to display them.
Bugfix: Skill tracker anchored to bottom left should now display in its proper position after relogging.
Bugfix: Enabling shadows in the settings should now work without having to restart the client.
Bugfix: Looping action animations should no longer erroneously continue during later queued actions.
Bugfix: Shadow rendering should no longer leave a ghost shadow on the water when they're disabled in the settings during client runtime.
Bugfix: Fences on stone supports should no longer sometimes display a shorter version of the fence model.
Bugfix: Item placing preview should now be visible under water on Modern renderer.
Bugfix: Fixed a client crash that happened sometimes when mouseovering the target creature status box.
Bugfix: The Valrei fight window list and fight display should now again display properly.
Bugfix: Many memory leak issues (including textures so impacting VRAM) have been fixed, which should especially be noticeable while traveling around the game world.
Bugfix: The frame limiter will no longer run when the client is still loading, which resulted in longer loading times.
Bugfix: Minor improvements to client startup time.
New: New spawning zones have been put in place to ensure that creatures with pelts are more consistently available near New Dawn on Guidance.
Change: Clicking the Wurmpedia link on a bulk item will now search Wurmpedia for that specific type of item, and not simply "bulk item".
Bugfix: Mining is now more consistent in terms of how many actions it takes to break down the same cave wall. This should prevent cases where the tile cannot be mined out and repeated actions may sometimes produce more rock shards/ore and sometimes result in a failure message.
Bugfix: Smearing lightning grease on boats properly fails now, instead of applying a lightning grease effect that has no effect on that type of vehicle.
Bugfix: Various fixes to messages when creating items:
Type of lump is more explicitly mentioned. For example: "You start to work with the zinc lump on the copper lump" or "You create a brass lump" instead of "You start to work with the lump on the lump" or "You create a lump".
Items with specified sizes now have the size mentioned more consistently. For example: "large nails" instead of "nails".
Failure messages no longer sometimes state that both items are below the necessary weight when only one of them is, or vice-versa.
Failure messages for items being below the necessary weight have been reworked for the sake of grammar and clarity.
Bugfix: Server stability improvement: Fixed possible cause of a recent Exodus crash.
Bugfix: Fixed another cause of saddles sometimes displaying with saddle bags or saddle sacks even when they have none.
Bugfix: Players should no longer look at other players performing loud actions around them (meant to only happen with creatures)
Bugfix: Fixed market stall LOD distances.
Bugfix Fixed female characters using wrong armor meshes for drake and scale jackets, tassets and pants.
Bugfix Fixed tarred floor board terrain texture being low resolution.