There were improvements on all fronts at a surprising pace - must have to do with the new workflow since last month, pays really off.
The UI keeps improving to levels, where it can be considered as robust enough for proper usage. Feeling for the core game loop of going out on missions keeps getting better, too, via SFX and VFX improvements. And ultimately, also some combat improvements were made, leading to a first boss battle.
All in all, the development keeps picking up speed...
Lastly, as more content is added, it feels like an excellent idea to start with a game wiki. For now it's for internal dev purposes, but once the game is released, the plan is to make it public to repurpose it as a played manual/guide.



