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Car Factory EmpireEventsPatch 0.7.62
Game update

Patch 0.7.62

Car Factory Empire · published 19 Nov 2025, 16:03 UTC · build 20861356

All eventsPlayers around this dateRead on Steam

📦 Patch Notes 0.7.62

🎯 Major Update: Save Slots, Fair Races & Stability

This patch addresses two of the community’s most requested features:

✅ You can finally capture cities after winning a race!

✅ Save slots are here — save key moments and return to them anytime!

We’ve also done a deep bug cleanup, refined the economy, and fixed rare hangs.

⚠️ Important: Due to minor changes in the save system, captured buildings and representative positions on the global map may reset. If this happens, simply delete the file GlobalSave.sav (path: C:\\Users\\[YourName]\\AppData\\Local\\CarFactoryEmpire\\Saved\\SaveGames) or start a new game.

💾 Save System – Long-Awaited Improvement

Save slots are now available: save your game to separate files and return to any moment you choose.

On first launch, your existing saves are automatically migrated into slots named after your factory.

⚠️ Due to map data changes, captured buildings may reset — see instructions above.

🏁 Races – Fairness & Completion

Fixed critical city capture bug: winning a race now always transfers the city and updates prestige.

Races now end automatically as soon as the first bot finishes — no need to drive to the finish if you’ve lost.

Anti-spam protection for city attacks: if multiple bots are near a city, only one race attempt is triggered per cycle.

🛠️ UI & Controls

Esc now properly closes all submenus in the main menu: Settings, About, Game Info, and New Game.

Enter pauses the game even when a manager is selected — bug fixed.

Esc on race tracks now correctly dismisses the pause menu, not just opens it.

Fixed incorrect button text in the Shop: “Sell Resources” buttons now display accurate and clear labels.

Bank now shows prices per resource pack, not per unit — no more confusion.

⚙️ Economy & Production

Bank fuel prices rebalanced for consistency with other vendors.

Base Fuel Plant now correctly provides +10 fuel/day (was showing +5).

Fixed Parts Factory (Level 3) contract production:

— Now grants +15 contracts/day (was +1),

— Gains full immunity from Inspectors and bots, like all other factories,

— Initializes correctly on load.

Marketing campaigns in Administration can no longer be queued: wait for the current campaign to finish.

🏭 Design Bureau & Localization

Seat selection in Design Bureau is now fully functional — install any seat you’ve unlocked.

Fixed English localization error: in the Assembly Workshop, “Marriage” was replaced with the correct term “Defect”.

🔊 Audio & Performance

Nitro sound volume reduced by 50% — no longer drowns out other audio.

Fuel consumption in races is now accurate: powerful engines (V8 R2, etc.) consume fuel as intended.

Fixed rare freeze on day 60–70 during level loading — no more hangs.

🛡️ Stability

Fixed bug causing permanent loss after a race win — results are now always calculated correctly.

This patch is a direct result of your feedback on Steam, in reviews, and during testing.

You spoke — we listened.

Special thanks to everyone who endured “uncapturable cities” and missing save slots — you made this game better!

Onward to new victories! 🚗💨

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