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Onyx›Events›Performance
In-game event

Performance

Onyx · published 10 months ago

All eventsPlayers around this dateRead on Steam

Steam Shoppage

  • Insight Videos & Screenshots updated.

New Performance System
The performance system has been completely redesigned and now works more efficiently.

  • A new slider for adjusting distance loading has been added.
    This slider has replaced all previous sliders to make adjustments easier.
    The slider is set to Normal (center) by default, which worked well in the tests.

  • A new slider for adjusting the level of detail has also been added.
    This can be used to reduce the number of objects displayed in the world.
    Currently, this allows you to disable things like grass and other objects that aren't essential for gameplay, thus improving performance. However, due to the new distance loading, it was never necessary to lower the level detail during testing.
    The slider is set to High (right) by default.

New Creatures

  • Cavemole

  • Stingfly

Improvements

  • Invisibility is now linked to sneaking.
    When you activate invisibility, you’ll automatically enter sneak mode.
    Any actions that interrupt sneak mode will automatically end invisibility as well.

  • The wind spell Gravitide now always pulls enemies towards its center and costs slightly more mana.

  • The durability of worn equipment is only reduced if the damage suffered is of a physical nature.

  • The notification when an item is picked up now also shows how much of it is currently in the inventory.

  • Running and crouching can now be easily toggled on and off with a single press of the corresponding button.
    You no longer need to hold the corresponding button down.

  • The smelting furnace inventory now also displays the progress of currently active smelting processes.
    The way it is displayed will be upgraded at a later time.

  • Greatly increased the chance of successfully catching area- and event-specific fish.

  • Creature Pathfinding System improved.
    They still sometimes twitch a little. Further optimizations will follow.

  • A lot of UI improvements.

Visuals Enhanced

  • Workbench, stonemason’s bench, cooking area, sellbox, beehive.

Fixes

  • A bug that occasionally popped up when buying and selling items has been fixed.
    Thank you for sending the report!

  • An incorrect piece of information regarding the opening of quests has been corrected in the tutorial.

  • A bunch of other minor fixes.

More from Onyx

Other announcements

All events
Major update5 Sep 2026ArchaeologyArchaeology While testing the game, the archaeology branch was honestly a bit sad to look at. Everything else kept growing, while archaeology literally stayed stuck in the Stone Age. That is why the following adjustments were made to better fit the current state of Onyx. These adjustments also create a nice little loop to finally bring the requested dinos into the game ha. · In larger regions e…In-game event17 Aug 2026GiantsGiants Yeah, that just had to be. The first giant versions of plantable crops have been added. Nobody still knows where Nick gets his weird rarities from, but from time to time (30 %), he may have a bag of these unusual seeds available in his shop. They can also occasionally be found as loot throughout the world. · Giant Carrot (drops a lot of Carrots) · Giant Parsnip (drops a lot of Parsnips)…Game update8 Aug 2026FixesSteamworks integration temporarily disabled due to hiccups. Will be re-enabled in upcoming updates. Many thanks for the reports, Cynthera!