Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Stellar Insurgency Demo›Events›Construction, Warp Gates & Worm holes
In-game event

Construction, Warp Gates & Worm holes

Stellar Insurgency Demo · published 18 Nov 2025, 08:17 UTC

All eventsPlayers around this dateRead on Steam

Construction - Warp Gates & Worm holes

Warp Gates and Wormholes have always been cornerstones of speculative fiction, embodying the dream of instant travel across impossible distances. They represent the ultimate triumph over the constraints of light speed, allowing civilizations to bridge galaxies and reshape the course of destiny—or face its terrifying risks. In this update, these concepts transition from fiction to core gameplay, offering you new strategic horizons and dangers to master.

1. Construction System

This is an important new feature. A Spacecraft fitted with a Construction Beam module can now build structures. Activating the "Construction" button on a ship reveals available projects, starting with the Warp Gate.

Beginning construction consumes the required resources from the ship's cargo. Every project needs some time to complete, during which the structure is non-functional. To accelerate progress, multiple ships can contribute to the same construction project simultaneously.

Construction time.


2. Warp Gates

Players can now construct and link Warp Gates using the construction panel. Once two or more gates are operational, a player can configure an instant travel network between any two gates, regardless of how scattered they are across the galaxy. Transit between linked gates is instantaneous but carries risk; ships have a base loss probability of being destroyed during transfer. This inherent risk can be mitigated by researching specialized technology.

A fleet is approaching a warp gate.


The player can connect warp gates scattered in the galaxy.


3. Worm holes

Wormholes are natural FTL passages that function like constructed Warp Gates but with key differences. They appear randomly as paired links between two star systems and must be discovered before they can be used.

Each wormhole pair is either stable (permanent) or unstable. Unstable wormholes collapse after a set timer. When a collapse occurs, any fleet that was split between the entry and exit points becomes permanently divided. The player is then forced to make a strategic choice: retain control of the fleet section that crossed the wormhole, or the section that was left behind, effectively abandoning the other group (similarly if a warp gate is destroyed).

A fleet is approaching a warp gate.


A fleet is approaching a warp gate.


My goal is to create a richly procedural world with interconnected events, ensuring that every playthrough is not only unique but also feels truly distinct.

thanks,

Tensorial

More from Stellar Insurgency Demo

Other announcements

All events
In-game event25 Aug 2026Demo v6 - Exposed Ship DesignerHello everybody, once again! As some of you know, I have been developing Stellar Insurgency for the past several years as a hobby side project. Development was put on hold for a few months, mainly because I got lazy, but I’m finally back and working on the game again. My goal with Stellar Insurgency is to create a procedural galaxy with emergent gameplay driven by simulation. Procedural generat…Community24 Aug 2026Stellar Insurgency - Ship Designer Unlocked - Road to Demo v6Hello everybody, once again! As some of you know, I have been developing Stellar Insurgency for the past several years as a hobby side project. Development was put on hold for a few months, mainly because I got lazy, but I’m finally back and working on the game again. My goal with Stellar Insurgency is to create a procedural galaxy with emergent gameplay driven by simulation. Procedural generat…In-game event29 Dec 2025Procedural exploration, demo v5.0 and moreThis update expands Stellar Insurgency’s procedural foundation with planetary biomes, environmental and social hazards, and fully procedural exploration. Planets and colonies now function as dynamic simulation nodes that influence crew safety, trade, and faction stability, while auto-generated planetoid sprites further reinforce a uniquely generated galaxy each playthrough. These systems work t…