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Shrine's LegacyEventsShrine's Legacy Patch Notes v1.0.6
In-game event

Shrine's Legacy Patch Notes v1.0.6

Shrine's Legacy · published 16 Nov 2025, 06:12 UTC

All eventsPlayers around this dateRead on Steam

Today's patch has map fixes, some important fixes for the UI when using the Chinese Language, along with improvements to the save / load system! Lastly, there are a few other misc UI fixes included!

If you had trouble starting the game in the past due to crashes, you should give it another try now. The game should now check for old or corrupted save/config files and move them to a backup folder if found instead of crashing on startup.

Patch Notes

New Content / Features:

  • Saving / Loading: If the game detects an invalid, old, or corrupted save file or configuration file, it now moves it into a new a folder and ignores it, rather than triggering a game crash

  • Saving / Loading: If the game fails to save for some reason, it should now give an error message instead of failing silently

Bug Fixes / Adjustments:

  • Other: New numbering scheme for new versions

  • Galadine / Softlock: Fixed an issue where the cutscene wouldn't start after defeating the guards if you died and retried, preventing you from getting the reward

  • Marize / Softlock: Fixed an issue where you could fall out of bounds after using the wind spell in certain places in the town

  • Menu / UI: Jewel slots display now makes it clear the current max total in the game at the moment

  • Map / UI / Postcat Quest: The locations for the quest are now marked with easy to see postcat faces for better clarity

  • Galadine / Layering: Fixed a couple boxes which were on the wrong layer drawing below the player

  • Localization: The names of world locations in the menu and title screen now update immediately when you change the language (requires saving game once after update to apply)

  • Localization: Rio and Reima's names now properly update upon loading a game saved with a different language setting than your current language

  • UI / Localization: Chinese UI for many title screen and in-game menus was cleaned up significantly

  • UI / Localization: Chinese button prompt text now has a proper dropshadow

  • UI / Localization: Added a variant of the title screen textbox with more space

  • UI / Localization: The quit / confirmation textbox now allows for a bit more space for text

  • UI / Localization: Fixed an issue where the cancel button text would not update in the config menu after changing languages

  • UI / Localization: Fixed an issue where the file select button descriptors on the title screen would not update after changing languages

  • UI: Fixed an issue where all jewels after the first equipped jewel would incorrectly display at full opacity in the inventory selection menu

  • UI: Moved "Speedrun Timer" option to "Other" config screen instead of "Visuals" config screen

  • Dialogue: A very minor adjustment to one of Mala's lines in the early game

Mapping Fixes:

  • Galadine Town: Fixed some issues with the collisions / appearance of the entrance and exit of Galadine and it's neighboring rooms

  • Galadine Town: Fixed some other minor tiling and collider issues

  • Galadine Castle: Fixed some minor tiling issues

  • Final Dungeon: Fixed a wierd doorway collider at around the mid-point of the dungeon

  • Fellinore Overworld / Layering: Fixed some layering issues such as with the bridges

  • Yuril Village: Some map polish and layering fixes

  • Early Game: A few of the early caves got some light coming from the entrances (more to come soon)

  • Yuril + Marize + Siltens Overworld: Fixed some various layering and shadow issues in many of these rooms

  • Groonis Island: Fixed some various layering and shadow issues in many of the rooms

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