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Beneath The Six›Events›Patch Notes - v0.8.1
In-game event

Patch Notes - v0.8.1

Beneath The Six · published 10 months ago · build 20683238

All eventsPlayers around this dateRead on Steam

Hey everyone!

We're back with another patch focused on squashing bugs, improving quality-of-life, and smoothing out some of the biggest issues you've reported. We've been digging deep into your feedback to fix everything from game-breaking combat bugs to annoying visual glitches.

Thank you for your continued support and for helping us track these down!

Patch Notes:

Improvements & Quality of Life

  • UI Clarity for Quest Board: Added "REWARD" text above Shard rewards on quest items to make it clear its the reward, not a cost.

  • Combat Rework: Reworked the Rabbit Attack Leap and Skeleton Throw Arm so they no longer stick to the player, requiring manual removal (which were hard to spot).

  • Rewards: Corrected the gold amount displayed on the victory screen after completing extreme difficulty.

  • UI Change: Moved the "Cancel Run" button to the top of the screen for better accessibility.

  • General: Improved the general feeling and experience of the end-of-dungeon success screen.

  • Investigable objects / hidden cache should always have at least one item.

  • ‘Close Application' button added to the Maintenance screen.

Bug Fixes

Gameplay, Combat, & AI

  • Fixed a major exploit that allowed players to cast spells while in the downed state. (which was fun but overpowered...)

  • Fixed a critical bug where two players using Meat Hook on each other simultaneously could cause one player to get stuck in the ground and stretch.

  • Fixed Tier 1 & 2 Heavy Leap so the attack path is locked in place, consistent with other two-stage projectiles (Tier 3 still correctly redirects and follows player around).

  • Conjured Illusions will now correctly teleport with the player through one-way doors.

  • Fixed an AI bug where enemies would target a distant training dummy instead of nearby players.

  • Fixed a bug where using Poisonous Plunder on a teleporting Ghost of Chaos could teleport the player inside a non-walkable tile.

  • Addressed a timing issue where the level-up animation triggered before enemy attack and death animations had finished.

  • Stunned enemies will no longer perform Attacks of Opportunity.

  • Fixed a bug where a character could get stuck between two cells during combat (possibly related to Opportunity Attacks).

  • Players can now correctly throw potions from their storage inventory.

  • The Electric Fence trap no longer incorrectly listens for movement in the Overworld.

  • Fixed a soft lock where a player trapped by an Arcane Pillar could not damage it (and therefore got stuck).

  • Fixed a bug where enemies were able to walk out of roots from the Black Flower.

  • Fixed an issue where having Abominations in the end room could prevent completion of a daily run.

  • Fixed a soft lock where a player trapped by an Arcane Pillar could not damage it (and therefore got stuck).

  • Fixed an issue preventing a second Arcane Pillar from being cast on an enemy after mousing off and on again.

  • Fixed a bug where bodies didn’t disappear if the enemy died during a 'dig' attack.

  • Two-stage enemy attacks no longer continue targeting a player after they have been downed or killed.

  • Tier 3 Heavy Goblins no longer re-target their attacks to aim at downed players.

  • Fixed an issue where Purple tiles could be left behind from Summoner Ghoul Minions, persisting for multiple floors.

  • Fixed a tracking issue with the 'ARENA CHAMPION' accolade 

  • Fixed a de-sync that could occur when two-stage skills re-target while being processed. 

  • Fixed camera error that could occur when opening the Dice Shop in a Multiplayer session.

️

Attack of Opportunity Bug fixes

  • Stunned enemies will no longer perform Attacks of Opportunity.

  • Indicator now appears and disappears at the correct times when Arcane Pillar is used on an enemy.

  • Red line Indicator now displays for multiple players at the same time.

  • No longer triggers when the player escapes the attack using a trap door.

  • Pile of bones no longer display the attack indicator.

UI, Visuals, & Audio

  • Restored the missing Victory Screen sound effects.

  • Addressed remaining edge cases where purple tiles were still visible when they should have been hidden.

  • Addressed an audio mixing issue where background music could drown out the narrator's voice at default settings.

  • Fixed a bug where some enemies (like Abominations) would occasionally not show a health bar when hovered over.

  • Sound options can now be changed in the menu even when the narrator is speaking during the tutorial.

Stability, Crashes, & Challenges

  • Fixed a crash related to the level-up sequence.

  • Fixed an "Invalid antiAliasing value" error when visiting the Dice Token Open Screen.

  • Fixed a bug where the camera could get stuck on the dungeon entrance view.


Thank you for all your feedback; it has been invaluable to us. We read and log everything, so if you've reported something that isn't in these notes, rest assured we have it tracked for a future update!

Happy questing!

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