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Beneath The Six›Events›Major Update v.1.0.0
Major update

Major Update v.1.0.0

Beneath The Six · published 7 months ago · build 21679423

All eventsPlayers around this dateRead on Steam

Major Update v1.0.0


Hey everyone!We've been working hard to get this build out, it's a big one! We've fundamentally changed the progression flow of the game and now reward you for your efforts in the Arena - to name a couple.

Patch Notes

✨ New Features & Major Changes

  • New NPCs: Introduction of three new non-player characters to the Overworld (Hurken the fighter, F'Leena the mage and Eremus the rogue)

  • Player Progression: Unlock items and boons from the NPCs in the Overworld to expand the content you see in the game

  • Item Persistence: Upon successful completion of dungeon quests, you now keep all items and equipment you collect

  • Item Bank: Introduction of the Item Bank in the Overworld to store the items you collect, which you'll need to unlock more items

  • Item Stacking: Most items can now stack, so you can cram more into your inventory

  • IAP Removed: We listened! We have totally removed in-app-purchases from the game

  • More Shards From Challenges: We've increased the number of golden shards you gain from completing challenges

  • Shard rewards From Arena Participation: You will now receive a shard reward for each wave you clear

  • New Items Added: We have added 20+ new items to be unlocked and discovered throughout the dungeon

  • Arena Leaderboard Improvements: The leaderboard UI has been redesigned and we've added a physical leaderboard next to the arena entrance in the Overworld to display the top players of the day

  • Improved Difficulty Scaling: Difficulty scaling has been reworked for Treasure Hunt quests to help smooth out the difficulty curve between normal and extreme

  • Steam Achievements: Around 20 achievements have been added

  • Arena Goal Change: Made it so the arena doesn't need to be escaped, just run till you die

🛠️ General Improvements

  • Enemy HUD hover-over info greatly improved

  • Level-up menu and boon selection UI polished

  • Added a Challenge Completed Notification

  • Feedback for Clients if they try start a Quest on the Questboard - "Only the host of the session can begin a Quest"

  • The dice claim screen now displays which of the dice elements are new

  • Set up ambience sounds for certain props for atmosphere

  • Audio filters applied when going invisible and when confused

  • We now lock away filters in character creation depending on what you own

  • Added more combat music

  • Added a credits screen

  • Replaced arena map screen with mode info and reward details

  • Post processing effects added when you take damage

  • Improved textures for Ice, Water and Electric Elementals

  • Added a confirmation window when buying dice sets from store

  • Made floating text more visible

  • Title Screen - Updated bug icon with DISCORD icon

  • Added sound effect for when a ghost steals your items

  • Can no longer have multiple copies of the same damaging status effects

🐛 Bug Fixes

A large number of issues have been fixed to ensure smoother gameplay overall

  • Can no longer open empty pop up window on Inventory

  • Multiple UI scaling issues fixed

  • Enemies no longer target the shop keeper

  • Dice inspection panel now displays the correct AP values

  • Player no longer turns grey when using Smoke Bomb

  • Tile indicators are now hidden when the player enters the character creator

  • Fixed an issue where Bats could jousting charge through urns

  • Equipping a staff in the overworld now correctly gives you the staff blast skill when entering the dungeon

  • Music now correctly transitions to the overworld music when returning to the overworld

  • The Blue Sparkle Effect on 'Hidden Cache' and 'Trapped Chests' will now disappear when they have been emptied of loot

  • You can no longer be teleported outside of a locked room when you have trousers with the Temporal Displacement trait equipped

  • Fixed an issue where selecting a fully completed quest would load you into an entirely different quest

  • All Status VFX (eg Electrify) no longer stop working when they go in and out of the player's line of sight

  • Decoy Figments will now follow the player when cast outside of a turn loop

  • Temporal Displacement will now only trigger from direct hits, and not status effect damage (bleed, poison etc)

  • Temporal Displacement now triggers correctly when hit by an Attack of Opportunity

  • Champions will no longer drop status effect potions with the 'Goblin Friendly Buff'

  • Fixed an error with the challenge reward track which would stop you claiming rewards

  • Champions - Fixed issues where some champions weren't displaying their textures correctly

🐛 Player-Reported Bug Fixes

Thank you for continuing to report issues to us via our Discord - keep 'em coming! Join our Discord 👋

  • User Reported UI Bug - Right Click menu goes off screen

  • Various multiplayer soft-locks have been addressed

  • Fixed an issue where the Potion of Frost Foot did not leave any frost tiles when walking



Looking forward to seeing your feedback on this. We feel this update greatly improves the game.See you on the leaderboard, dungeoneers!

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