Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Victory at Sea Atlantic - World War II Naval WarfareEvents⚓ Victory At Sea Atlantic - Update Firstlook Branch Now Available!
In-game event

⚓ Victory At Sea Atlantic - Update Firstlook Branch Now Available!

Victory at Sea Atlantic - World War II Naval Warfare · published 7 Nov 2025, 13:18 UTC · build 20710137

All eventsPlayers around this dateRead on Steam

Commanders,

We’ve been hard at work preparing the next update for Victory At Sea Atlantic, featuring a wide range of bug fixes, gameplay tweaks, and UI improvements.

Before pushing it live to everyone, we’re releasing it today on a Beta Branch called firstlook — so you can try it early and help us make sure everything runs smoothly before the main release next week.

🧭 How to Access the Firstlook Branch

If you’d like to preview the update early:

  1. Right-click Victory At Sea Atlantic in your Steam Library.

  2. Select Properties.

  3. Go to the Betas tab.

  4. Open the dropdown menu and select firstlook.

If you prefer to wait, we’re aiming to push the update to the main branch early next week.


⚙️ Bug Fixes

  • Fixed AA weapon targeting against carrier-launched planes.

  • Fixed a bug preventing troops replenishing in control zones.

  • The player's submersibles can now change their depth in an autoresolved battle, where appropriate.

  • Prevented combat between larger squadrons of ASW aircraft and submersibles ending too quickly.

  • Fixed some incorrect ship positioning when loading into combat.

  • Prevented a case of structures being built on top of other structures.

  • Clicking a port marker doesn't count as clicking the structure behind.

  • Ensured player spotter aircraft obey the range limit.

  • The cost of rebuilding a partially-destroyed flight's aircraft is now correctly reduced.

  • Prevented a case of two tutorials becoming simultaneously active.

  • Clicking a distant fleet before entering combat via alert popup no longer breaks combat loading.

  • Fixed a bug that could cause extra ships to be loaded into combat.

  • Fixed a bug that could prevent aircraft being added to combat.

  • Fixed a bug that could stop combats from starting while unrelated fleets are in combat.

  • The message shown when a faction changes sides displays correctly.

  • Iceberg sea foam displays correctly.

  • The Gloucester-class cruiser may be commissioned in Allied shipyards.

  • Ship weapons will not automatically switch their payload from starshells while selected.

  • Prevented multiple alerts getting queued for the same aircraft combat.

  • Stopped a case of campaign alert messages showing up at the start of combat.

  • Fixed a bug that could cause the camera to end up off the campaign map.

  • Make sure all docked fleets in a port are shown on the shipyard UI.

  • Stopped the airfield UI overlapping with the selected flight UI.

  • Fixed a case of Axis and Allies labels getting swapped over.

  • Added the Elco-class research project's missing title.

  • The TBM-3 Avenger's sprite shows up correctly.


⚓ Gameplay Improvements

  • Fleets are no longer hidden or repositioned after an air raid.

  • Nearby fleets are not excluded from combat in an air raid.

  • Bomber flights may be ordered to defend other aircraft flights.

  • Player-ordered bombers no longer automatically turn back and land after a fighter intercept.

  • Player-ordered fighters do turn back and land after an intercept.

  • Increased the spotting range on the campaign map, more so for planes.

  • Increased the overall spotting range of spotter aircraft.

  • Planes begin slightly further from enemy ships in combat.

  • Reduced the supply cost of civilian ships.

  • Separated the airfield ASW bomber lock from the general bomber lock.

  • Reduced civilian ships' spotting range and spot chance against submersibles at night.

  • Further reduced civilian ships' gun accuracy and reload speed.

  • AI will create more supply convoys, but in greater numbers.

  • Supply convoys use zig-zag manoeuvres on the campaign map level.

  • Improved enemy ship AI when retreating.

  • Torpedo boats can no longer sink warships.

  • Slowed the deceleration of all ships.

  • Improved seaplane landing behaviour.

  • Improved enemy seaplane UI when its home ship is not in combat.

  • Slightly increased the gun inaccuracy of uncontrolled player ships.

  • Reduced the damage reduction on uncontrolled player ships.

  • Enemy ships are less likely to stop using their guns due to crew casualties.

  • Improved the AI of divebomber squadrons.

  • Improved the AI of torpedo bombers, and reduced their torpedo drop distance.

  • Aircraft are able to land on a carrier when it has queued flights that cannot currently launch.


🖥️ UI Improvements

  • Reduced opacity of the boxes around distant ships, and prevented them from reaching excessive sizes.

  • Alert popups do not automatically cycle to the next alert when clicking "view on map".

  • Added a visible spotter range limit circle for ships.

  • Ensured a fleet's total troop count label updates while the fleet is selected.


That’s all for now, commanders!
Thank you for your continued feedback and support — as always, your reports and suggestions help us keep improving Victory At Sea Atlantic.

Fair seas,
The Evil Twin Artworks Team

More from Victory at Sea Atlantic - World War II Naval Warfare

Other announcements

All events
Victory at Sea AtlantiGame update4 Sep 2026Hotfix 1.1.1.1Bug fixes: Transported resource totals reset properly when creating a new campaign after playing a saved game. Fixed a bug that could prevent coastal artillery from reloading in combat.In-game event3 Sep 2026Victory At Sea Atlantic — Update 1.1.1.0Update 1.1.1.0 is now live. This one adds two new researchable aircraft variants for the Luftwaffe, gives German vessels a mix of steam and electric torpedoes, and makes a broad pass over enemy AI behaviour and aircraft spotting. There's also a long list of fixes covering weapon assignments, firing arcs and fleet handling. Gameplay · Added the Heinkel He-111 J torpedo/ASW bomber as a researchab…Community1 Sep 2026Arctic Steel is out nowThe first of our three historical scenario packs for Victory At Sea Atlantic has launched. Arctic Steel is available now at £4.99 / $5.99, with a 10% launch discount for the first two weeks. Fight four brutal Arctic convoy battles, from the doomed HMS Rawalpindi to the sinking of the Scharnhorst: Northern Patrol, the Battle of the Barents Sea, Arctic Skirmish, and Death of a Giant. The pack als…